Category: RPG

  • I vividly recall the smell of a book of memeographs. The tables, the tables, so complex and compelling. I remember that the games were raw, unpolished. I remember how the publications were so simple in execution but carried a palpable weight of Importance. How to solve these mazes?! I knew that I was just reading…

  • A live-action (AKA “boffer” or “combat” or “paintball”) role-playing (LARP) system that is designed to be highly modular and therefore customizable for different playstyles, character-power levels, and setting tones. Inspired by HERO System and other influences mentioned in the Credits. Available only as a PDF due to being too long to easily use as a…

  • A little LARP for the Little Game Chef 2009 at Story Games. Available only as a print-ready version (for reasons which will become obvious upon reading):

  • From a post at Story-Games.com David Artman  Jan 7th 2009 edited First, thanks for backing off terms… so let’s back off “what is art” as that’s never been answered by even Rhodes Scholars. 😉 Posted By: TomasHVM– And let us discuss how the games-format may influence the reading. What kind of qualities are present in a…

  • An RPG that simulates roguelike game play, but using player empowerment, resource allocation, bidding, and instantiation to create the “random” adventuring zones for a single PC. ©Copyright 2008, David Carle Artman, david artman designs; all rights reserved. Ralph Mazza & Mike Holmes – Tokens as narrative currency; Objections. D. Vincent Baker – Freeform, flexible Trait…

  • Fuck You And Your Affirmation, Hippie! A too-real game of dysfunctional relationships -or- A warm-up drill for role playing characters to use for establishing and exploring group dynamics Play Start FYAYAH! is played with a beer bottle, onto which the rules are printed. Someone spins the bottle so that it points at another person (i.e.…

  • a game of addiction, abuse, desperation, and redemption © Copyright 2008, David Carle Artman. All rights reserved. Design and Layout – David Carle Artman, david artman designs The Prime Directive – Meguey Baker, Fair Game Refinement and Editing – David Walker; Rex Edwards; “Rustin”; Ben Miller; David Donachie; Dave Michael It was so simple, at…

  • Roleplaying with Pyramids © 2007 David Carle Artman & David Mark Cherryholmes, All rights reserved. Contents 1 Overview 2 Characters 2.1 Piece Positions 2.2 Piece Colors 2.3 Character Creation 2.4 Character Evolution 2.5 Notation Methods 2.5.1 General Notation Guidelines 2.5.2 Character Notation 2.5.3 Challenge Notation 2.5.4 Object Notation 3 Turn-Based Resolution 3.1 Movement 3.1.1 Movement…