Category: Games

  • I vividly recall the smell of a book of memeographs. The tables, the tables, so complex and compelling. I remember that the games were raw, unpolished. I remember how the publications were so simple in execution but carried a palpable weight of Importance. How to solve these mazes?! I knew that I was just reading…

  • A live-action (AKA “boffer” or “combat” or “paintball”) role-playing (LARP) system that is designed to be highly modular and therefore customizable for different playstyles, character-power levels, and setting tones. Inspired by HERO System and other influences mentioned in the Credits. Available only as a PDF due to being too long to easily use as a…

  • Penalty Pool is a billiards game with a twist: players do not accumulate points for making shots, but rather they try to avoid accumulating penalty points for missing shots and for fouls. Objective Be the player to accumulate the fewest penalty points during a match comprised of a predetermined number of games (usually three). Setup…

  • Basic Mechanic In any given conflict–be it over a particular exchange of blow in a melee or an extended exchange of dialog resulting in a social skill check–each participating player reveals one of his or her Uno cards. Highest card wins; ties are broken by color, with the winner being the most appropriate narration of…

  • A little LARP for the Little Game Chef 2009 at Story Games. Available only as a print-ready version (for reasons which will become obvious upon reading):

  • From a post at Story-Games.com David Artman  Jan 7th 2009 edited First, thanks for backing off terms… so let’s back off “what is art” as that’s never been answered by even Rhodes Scholars. 😉 Posted By: TomasHVM– And let us discuss how the games-format may influence the reading. What kind of qualities are present in a…

  • Copied from and extensively modified in a Story Games forum post. Dice similar to the above inspired me to think of a simple storytelling system: You, as a PC, have three Modus Operandi (MOs): Resolve, symbolized by Rock, which measures your ability to “grin and bear it” or otherwise bull through a situation. Manipulation, symbolized…

  • An RPG that simulates roguelike game play, but using player empowerment, resource allocation, bidding, and instantiation to create the “random” adventuring zones for a single PC. ©Copyright 2008, David Carle Artman, david artman designs; all rights reserved. Ralph Mazza & Mike Holmes – Tokens as narrative currency; Objections. D. Vincent Baker – Freeform, flexible Trait…

  • Fuck You And Your Affirmation, Hippie! A too-real game of dysfunctional relationships -or- A warm-up drill for role playing characters to use for establishing and exploring group dynamics Play Start FYAYAH! is played with a beer bottle, onto which the rules are printed. Someone spins the bottle so that it points at another person (i.e.…

  • a game of addiction, abuse, desperation, and redemption © Copyright 2008, David Carle Artman. All rights reserved. Design and Layout – David Carle Artman, david artman designs The Prime Directive – Meguey Baker, Fair Game Refinement and Editing – David Walker; Rex Edwards; “Rustin”; Ben Miller; David Donachie; Dave Michael It was so simple, at…