Category: Games

  • Chicken Run David Artman   A barnyard sport simulation Players: 2 Icehouse stashes: 2 Treehouse sets: 1 Rainbow and 1 Xeno (or 3 matched sets) Other equipment: A 5×9 grid (a chessboard is suitable; see below) Setup time: 3 minutes Playing time: 10–30 minutes Rules complexity: Medium Strategy depth: High Random chance: Medium Mechanics: Chessboard,…

  • Atom Smasher David Artman   A game of dexterity inspired by billiards, carrom, and marbles Players: 2–10 Icehouse stashes: One Treehouse set or Icehouse stash Other equipment: One token per player, some form of relatively smooth playing surface Setup time: 1–5 minutes Playing time: 5–30 minutes Rules complexity: Low Strategy depth: Low Random chance: Low…

  • Originally posted at The Forge David Artman xenopulse Hit Location Matrix If you want to be random, roll a D20 and a D12 and find the cross-section. That’s where you hit. And yes, it means you can miss if you roll outside the human bounds. (You can add weapons or shoulder bits or whatnot, too.)…

  • Wormholes David Artman A mind-warping space battle for 2 or more players. Players: 2-10 (see Equipment) Icehouse stashes: 1 Treehouse set per 5 players Other equipment: One set of Martian Coasters per 4 players, plus up to two Black Coasters; one six-sided die Setup time: 5 minutes Playing time: half hour to an hour Rules…

  • Created in August, 2007 I have this idea for a pyramid soccer game that works something like Subbuteo. I’m thinking basic position play plus some effect due to pyramid size: maybe determines who wins a tackle attempt, or determines the “range” within which a piece can “receive” a pass that doesn’t directly hit it. Summary:…

  • Moon Shot David Artman   A game of dexterous strategy for any number of players. Players: Any Icehouse stashes: one stack (or one stack per player for the turnless variation) Other equipment: A smooth surface; one Treehouse tube (or one tube per player for the turnless variation) Setup time: 1 minute Playing time: 5–30 minutes…

  • Icecaster David Artman, David Cherryholmes A two-fisted spell-casting battle for 2 or more players. Players: 2 or more Icehouse stashes: 1 Treehouse stash per player Other equipment: 1 stash pad per player Setup time: 3 minutes Playing time: 10–30 minutes Rules complexity: Medium Strategy depth: High Random chance: None Mechanics: Dexterity, turnless Theme: Mystical BGG…

  • Roleplaying with Pyramids © 2007 David Carle Artman & David Mark Cherryholmes, All rights reserved. Contents 1 Overview 2 Characters 2.1 Piece Positions 2.2 Piece Colors 2.3 Character Creation 2.4 Character Evolution 2.5 Notation Methods 2.5.1 General Notation Guidelines 2.5.2 Character Notation 2.5.3 Challenge Notation 2.5.4 Object Notation 3 Turn-Based Resolution 3.1 Movement 3.1.1 Movement…

  • Martian Shuffleboard David Artman A game of dexterous strategy for 2 to 10 players. Players: 2–5 normally, up to 10, with Rainbow and Xeno sets Icehouse stashes: 1 Treehouse set per 5 players Other equipment: A table or large game board off of which pieces can slide Setup time: 1 minute Playing time: 5–30 minutes…

  • Ikkoendo Kory Heath (Original), David Artman (Variation)   Players achieve satori when they discover the secret rule that explains which koans have the elusive Buddha-nature Players: 2–4, and 1 master Icehouse stashes: 1 Other equipment: 2 colors of marking stones (1 of each) Setup time: 2 minutes Playing time: 5–30 minutes Rules complexity: Medium Strategy…