The Past Through Today

Dictated by Sören Dukovni
in the Copenhagen Chantry Library, 1843


The Tremere have asked that I transcribe my History for the Chantry records. I suppose that they do not trust my Oath of Fealty. I presume that they intend to conduct some sort of tests on this text to confirm its veracity. Whatever. I have lived too long on my Path to practice duplicity.

How long have I lived? Yes, that could be relevant, I suppose. I was born in 1192 and given The Kiss in 1238. In that era, a forty-six year life was considered to be a full one. I had been a successful merchant on the Baltic and North Seas, shipping wool and timber to the Normans, Scottish, and Dutch. I had seen the birth of human rights in the great Magna Carta and I had witnessed their disparagement in territorial wars. I had worked and lived hard and forsaken family for finance. I was ready to retire in the new village of Copenhagen, founded by the Danish soldier Absallon, Archbishop of Lund, and watch the calm Baltic flow away to the Latvian shore.

Events of the year of 1238 conspired to arrest my retirement and force me into retreat, fear, and uncertainty. Norse raiders lay siege to Copenhagen’s ports in the spring of that bleak year and many of the residents of the village were driven south across the Baltic to the German shore. Though most of us spoke the old High German dialect, as well as Slavic and Norman tongues, there was confusion upon our landing and we were taken prisoner as spies or illegal immigrants or soldiers, depending upon our age or sex. I was herded with the younger men to be sent to Novgorad and traded into slavery to the Mongols ruling Poland at the time.

The thought of being worked to death, rather than drunk to death, so angered me that I attempted to escape from the slavers escorting us along the Baltic coast. I made a break for freedom in the middle of chilly night, intending to find the Wisla River and follow it into the Carpathians, where I was certain I could lose what little pursuit I thought would be sent.

How naïve I was, to think that the slavers would even follow! Those dark mountains, with their windy passes and year-round snow, were the death of many a well-prepared and -rationed traveller. There was little hope of me making it the whole way to the relative safety of the Christian Magyar Kingdom without provisions or adequate clothing. And the longer I stayed in occupied Poland, the more likely I would again be captured and back on the road to Novgorad.

Reaching the Carpathians in just under twelve days, I endeavored to steal supplies and a horse to carry me over the mountains. I was in Kraków and made my way to the paddocks of the Ducal Livery one afternoon. I sized up the sentries and waited for an opening which would allow me to lead away one of the fine Arabians that the Mongols favored. The paddock was not fenced and was only staffed with guards near the tackhouse on the northern end of the field. I was certain that, if patient, a chance to trim a mount from the edge of the herd would present itself.

Evening faded and died into night and still I hid near the paddock. Two hundred years of occupation had, apparently, not made the Mongols lax in their guard duties; I waited until long after midnight for my chance. I listened to the guards tell each other stories in their fluid, yet guttural, tongue, only making out the odd word or place name.

Eventually, the sentries’ fire died down, the early dawn chill descended, and I could see that no one had an eye on a thin mare near the periphery of the paddock. I sneaked around the camp and untied the horse. She started a bit, but certainly no more than any Arabian will when strange hands grip their reins. I cared not for a saddle, but I thought that I would be well-served by one of the horse blankets in the livery. So, carefully stepping over the now sleeping guards, I entered the tackhouse and snatched up the first blanket upon which my hand fell in the darkness.

Perhaps this moment was just a continuation of the terrible fortune that befell me over that whole year. Perhaps some sort of Karma, of which the Hindi speak, was searing its brand on my life. Whatever the circumstances that conspired against me were, at that moment they placed a rack of what I later was told were “spurs” on top of that blanket.

I heard the metallic clash and clatter at the same time that the sentries did, and before I could even step out of the tackhouse, they had risen and rushed me, bearing me down to the rocky ground and binding me fast with thongs and a bridle. They bombarded me with what must have been questions but, realizing that I could not follow their meaning, they broke off speaking to me and instead launched into a heated debate. A lot of gesturing ensued, most of the fingers being pointed at the Duke’s palace but many of them rising to the snow-capped peaks to the south. I was not consulted again, virtually ignored, and began to fear for my future at the hands of these alien men.

Little did I know that they debated the means of my doom.

Little did I know that they were weighing the strength of my back against the worth of soul.

After nearly ten minutes of arguing leading to shouting leading to occasional slaps and pushes, the apparent leader of this band of guards reached a decision. Before I could protest or attempt a defense, I was hoisted onto the very mare I had thought to steal, bound hand-to-foot under her belly, and lead away from the village, towards the mountains. Even then, I hoped that my plight was not as dire as it seemed: I was not being handed over to the true authorities of the province, nor was I being killed out of hand, as these Mongols were wont to do for nearly any transgression of their holy law. I was even bound to an obviously valuable horse, so they surely could not intend to just strand me in the mountain snow to freeze to death.

Rather, they had a very specific plan for my disposition. Had I spent more time learning about the countries and peoples outside of my trade routes, I might have know sheer terror as they lead my horse down the southern road to a fork in the road that wound easterly up a steep ridgeline and around its crest. Instead, I thought I was getting an odd sort of ironic justice when the leader slapped the mare’s rump, sending her scrabbling and clopping up the rough path. I thought that I was to die from exposure while the horse made it rounds of the high pastures, before she headed back to her masters.

Some people are always optimistic. I learned to forget such illusions the next night in those mountains.

Over the next day, the mare plodded further east and up, winding out of sight of the valley in which Kraków lay. The cold winds off the higher snow blasted me through my thin tunic and leggings, chaffing my skin as if the sun in summer. Though I warmed somewhat during the afternoon, by nightfall of that day I was shivering, and by the time the moon rose, I could not move at all and was hearing things that could not be real. I heard a screaming through the rocks. I heard singing in the thinning forests. I prayed for release to the Old Gods, and then to the New God.

Finally, the horse seemed to tire of its course and wandered off the trail into a cluster of boulders. By this time, I was at Death’s Door and only paid any heed to events because I wanted to see Its face when It finally took me.

Suddenly, the mare cleared the boulders and stepped over the ridgeline. A vale lay spread out below. Near the snowline stood a large keep or tor; not so much a castle as a fort, built out of roughcut slate and packed earth. By outward appearances, it was unoccupied. But the sounds of singing and wailing again swelled, and they clearly originated within the tor.

The mare walked down the slope of the vale, only slipping a small bit on the blown snow and ice, heading for the tor and the unearthly, unholy songs. I watch our approach as best I could from my position on the horse, expecting at each moment to see a bean sidhe or some other noisy horror. But my caretaker, my host, was very silent in his approach.

Rounding a small stand of scrub pines, I hear the rattle of stones and suddenly felt an icy hand on my cheek. My eyes flashing right, I saw the most beautiful creature I had ever witnessed; within an instant, it appeared to melt and shift and then was easily the most foul apparition I had ever seen. Curious, I strained at my bindings, trying to get a closer look at the amazing creature coming to deliver my death. I never had known of nor had heard of Kindred at that time; I thought I was witnessing the Reaper himself, come to sow an old merchant, an old cheat, a worn-out fugitive from peace.

Even as I watched its arm shift and melt into the traditional sickle, I watched Death’s face for a sign of intelligence, of reason. Not so much to try to argue for a stay of execution, but to ask it about its existence and how it felt having to be the one to cut each mortal skein. As its glinting white sickle blade/arm rose over me, I finally made eye contact with the beast. “Tough job,” I managed to mumble to it, before the edge fell.

No strike came. As I looked at the being, its arm resumed its normal shape; its face untwisted and settled into rather typical, dark Slovenian features. It was a man about two meters tall, with thin arms and chest and long, rippling black hair. In his eyes burned an intelligence of ferocious intensity. “You may explain yourself at the donjon,” he said, then turned and lead the Arabian up the slope of the vale to the craggy pile. I took me a moment to notice that he neither took the reins nor clucked to prod the mare to follow; she came to him like a pet.

Going into too much detail at this point would be not only very personal, but also disrespectful of that now-gone and burned Kindred. Suffice it to tell that he was called Koronov and that he was of the Old Clan Tzimisce, which your Clan Tremere now seems to so hate, if my capture and incarceration here in your Chantry is to be any indication. He nursed and warmed me in his simple keep, sheltered under eight feet of dirt and two feet of stonework, for that entire night and the next, only leaving me when I slept at dawn, and returning from further below in the earth each dusk.

The reason I was spared, it turned out, was because I had shown no fear in the face of death and had sought knowledge with even my final sight. Koronov explained to me that he was on something called The Path of Cogent Wisdom and that its ways were those of reason, courage, and knowledge. He explained to me about the Kindred’s damnation and the Beast within and how he hoped to ascend from this plane by adhering to the Path and its truths.

He then offered to bring me across, to give me the Dark Kiss that ends life but begins eternity. He warned me of the risks, of the loss of the soul, of the Beast; but he also explained the power, the magic; he showed me the abilities he had by virtue of the Blood. And he offered to share, should I swear fealty to him for 99 years and help him along the Path. Considering that my alternative was to be a sacrifice to him by my Mongol captors, I thought the option quite generous. I swore to the Path, drank deeply, and began my new unlife.


Being the Childe of Koronov proved to be both taxing and inspiring. Each night we spent in contemplation of The Three Pillars of Strength, by Belorinus, a Tzimisce elder and founder of the Path of Cogent Wisdom. We drove ourselves to states of calm lucidity, struggling with our individual Beasts and their carnal demands. Or we worked on the Arts of Seeing and Not Being Seen. And we fed, of course; more often upon the animals of the highlands than Humans or other Kindred.

 

Eh? Why yes, there were times that weaker Children of Caine stumbled upon our keep, seeking aide or wisdom or a free lunch. They usually failed to prove their mettle, either cowering before Koronov in supplication (which he despised) or blustering about in pride and anger. Since the Path only brooks reason and courage in the face of opposition, Koronov would slay these weak Childer to spare them a descent into the Beast’s depravity.

Least you think us diabolic or demented, allow me to remind you that this was in the middle of the 13th century. There was not yet any Inquisition, of which your Clan has told me much; there was not Sabbat or Camarilla. Only Kindred and Faerie and Garou and a limited source of sustenance. We could not allow our privacy to be breached, and never met another Kindred with the strength of spirit to entrust with the knowledge of our Haven. It was just those sorts of days, that kind of era. One did what one must or died with dawn. Though I know it rankles your now-refined sensibilities, even your old clan was known to take liberties with thin-blooded Beasts, the better to purify and rarify Caine’s Gift.

Over the decades, we came to love each other, Koronov and I, even as we both wrestled to snuff out our emotions, as per the Path. When my servitude was up, in 1339, I stayed on at the keep, helping guard our myth, protect the Haven, and expand our understanding of the Road to Golconda and Ascension. Perhaps our connections to the world became to thin and febrile, perhaps the pace of Science and Faith outside of the high Carpathians was too quick for our measured analyses and studies. Whatever the cause, our peace and isolation was shattered by stomping boots, smelly Humans, and the creak of wagon wheels.

Romania and the present Ukraine was under invasion by Germanic Poles. Kievan Rus was falling before  aggressive expansion and even the high mountains were being purged of Slavs. A large mounted troop, apparently an advance party, came to our vale to camp late one afternoon in the summer of 1340. As we lay sleeping, we could hear them scrabbling and scratching around the tor, seeking its entrance. When we woke, we discussed our options even as the party found the heavy stone which sealed our Haven. A group of them managed to harness their horses to the stone and grind it from its bed.

In an instant, Koronov and I set upon them, wincing with the pain of the evening light still bleeding from the west. We assaulted them with an almost transcendent ferocity; I felt divorced from my actions, like an impassive observer to my slaying, not its actor. The Path of Cogent Wisdom, while rational and calm, does not resent violence or fail to use it when it is appropriate. And if we were to keep our Haven, none of the troop could survive the night to tell of it. Though the Poles were at least five score strong, we waded into their midst, using our Arts to confuse them and beguile them and then slip away into shadow to attack again from a new direction. It was a horrid slaughter, but it could only be called self-defense.

Nevertheless, the Poles overwhelmed us. Apparently, they at least knew of Koronov from the Mongols they captured in Kraków; knew of the sacrifices made to appease him, the very sacrifice that I was meant to be a hundred years past. I can only surmise that the Human mythology of Kindred had finally gleaned some truth from the legends, because after regrouping from our initial onslaught, the Poles armed themselves with pole arms, spears, and nearby branches. In other words, they prepared to stake us upon our next press. But we could not stop at that point; our Haven was about to be lost forever. We marshaled our wills, suppressed frenzy over the pools of blood we had already spilt, and charged again into their midst.

Unlikely as it might seem, Koronov, a millenium old Vampire from the ancient line of Tzimisce, was staked through by a 14 year old squire with the broken shaft of a halberd. As Koronov fell, I tried to reach him and whisk him away into the snowy peaks to heal and rebuild our Haven. But then I too was overwhelmed, by three of the men, and placed into torpor unceremoniously with a pine branch. Even now, I can remember the small cone still attached to the bough, bouncing over my face as I shuddered and writhed in what would be the last actions I took for the next 500 years.

Since that night, I have slept. The torpor closed down my keen senses, so I do not know what befell me, or even how I came to be free of torpor and in a marsh of the Odra River on the Prussian border. I, further, have no knowledge of the fate of Koronov. I know only that I was healed, regaining my strength, and lost somewhere south of my home country and long-missed Copenhagen. I made my way with utmost hast to Denmark and the now-capital. That is pretty much where you picked me up, I presume. You imprisoned me with guile and weirding words and now you interrogate me about things that mean nothing to me: a Sabbat, some Camarilla, Traditions, the Inquisition. None of these things mean anything to me; all of which I am certain is that I am very alone in a much smaller world and no closer to Golconda for being held in your clutches. Now tell me what I must do to be rid of you Tremere and your whole, dark world….


Interviewer’s Notes

 

The subject, Sören Dukovni, is certainly of unique origin and clan, if only because of his Old Tzimisce lineage.

The admixture of Arts in which he is trained is unusual to find in a non-Malkavian, but is a useful combination.

He seems to be willing to abide by the Traditions, if not swear by them, and he is certainly NOT a Sabbat puppet. His Aura is marked by the Kindred blood he has drunk, but given his essentially ‘backwards’ education and upbringing, it is hard to press the issue in good conscience.

I intend to subject his words to the usual tests for veracity. Then, if he is not lieing through his pointy teeth, I will extend an offer of clemency to him from the Tremere of Copenhagen.

In conclusion, his age and unfamiliarity with this world make him a risk to the Masquerade should he be just set loose without proper coaching and guidance. Conversely, we can not Destroy him out-of-hand unless we are willing to take an innocent’s unlife. Our only route is forbearance of aggression, forgivness for his ignorance, and education for his future conduct once we release him. I believe he will be more than willing to follow our laws, if he is, in turn, allowed to pursue this Path of Cogent Wisdom which is his driving goal.

Finally, I am sure we should investigate further this Koronov personage, hopefully determining his current whereabouts, if only to be sure he will not attempt a claim on Sören.

Magus verMagnusson, May, 1843

Malkari – Golden Order Of Reason

The Final Passes of Malkari

by Joerghen Klinsk, 2562 GC

The Golden Age

“The Atom ended the Darkness, the Atom will warm the Golden Age, the Atom will unlock the Six Worlds to our kind. All while harnessed and controlled by the greatest genetic heritages to be found. Blood and Atom; and all else are the dreams of children.”

These great words were spoken by Suzain Toreade in 2132 when she declared the First Family of Malkari the chief ruling body of all land bathed in Malkari’s golden light. On her right were the heads of the nine oldest families in Malkari—famous landholders and leaders now legendary in their patrician rule over the Golden Age. To her left were the last of the robber barons and crusaders that sought to place the Home World under the control of dictatorships. Those on the left found reason for terror in the cheers that erupted from the crowd because of those words; reason to fear for their family lines and futures.

But Suzain was a benevolent Queen, and granted the dissenters, the barons, the Lesser Families their own dominions and rule. She forgave them their excesses in the name of acquisition, the better to make an example to the Malkari people that there was a place for all in the new age of free power and unlimited potential for expansion.

For the next two and a half centuries, her example would be the Law; and the Ten Families ruled in peace over the Golden Order Of Reason (GOR) Techno-Aristocracy. Their legislature, the Council of Ten, managed distribution of the resources of the Six Worlds and the asteroid belt and dictated the lines of research and development which were to be pursued. Their protection and guidance ushered in a Golden Age of peace, unity, and technological progress free of witch-doctor experimentation.

Then the terrible news came. Technologists for the GOR, while conducting a survey of the stellar bodies in the Malkari sky, noted that one star, Diantos, was odd in that it returned a much higher Doppler than the others in its constellation. Calculations revealed that the star’s Doppler shift was so purple because the star was actually heading straight for the Malkari system, at not an insignificant speed.

For a very brief time, the Technologist were dubious of their findings. They were sure that the razor-straight collision course calculated by their instruments must be a mistake of some kind; the fate of their rising race could not be so terrible, so ultimately tragic.

The calculations proved to be correct: Diantos was on a collision course with Malkari that would bring it to within half a lightparse of their star in approximately 5000 passes. When this news was brought to the Council of Ten, they unfortunately disregarded it, claiming that they surely would resolve the problem before the distant, deadly time limit. What they failed to realize, for the moment, was that the gravitational effects of the approaching rogue star would tear the Six Worlds from their orbits and smash them with massive tides long before the star made its appearance in local space. The Technologist Claude Phortele spent almost a week with the Council, going over the Scientific Academy’s findings again and again until he finally was able to convince them that Malkari did not have millennia to escape the threat, but mere centuries.

In those early days, the exact time of the planets’ utter destabilization and demise was not determined, as it would come to be; Phortele predicted about three hundred passes left for the Malkari race. Three centuries, and then the Six Worlds would become uninhabitable due to their violence. Less than a century beyond that date, and there would be no more Worlds, only splintering hunks of rock and cooling magma careening off each other and being swept up in Diantos’ waxing gravity, robbed from Malkari’s corpse.

The Age of Arks

This shorter time limit shocked the Six Worlds and set the Council of Ten into frenzied action. The prohibitions on research were immediately lifted and every available resource was channeled into finding a possible solution. But those golden days, while enlightened and advanced, did not have the tools to steer a star gone mad, and the Technologists, flooded with support, quickly came back empty-handed.

Heated debate raged in the Council of Ten for the next parse as various desperate measures were proposed, debated, weighed, and rejected. Finally, an idea was proposed by members of the Space Navy, the Mining Division, and the Third Family. The race of Malkari would be saved by fleeing their home in space craft built to support generations of pilots as they conveyed a selection of the history and spirit of Malkari to a new Home World around a distant star. They proposed that all resources, all sciences, all people of Malkari be focussed to the task of building as many of these Arks as possible.

As a last ditch effort, it was inspiring, and the Malkari people embraced their leaders’ idea with coordination and determination. Those first generations of workers were among the most noble in our history; they sacrificed their personal development to create ships that would carry their children and grandchildren to the stars. None of them could hope to benefit from the Arks, except in antiquity. Of course, none of them would feel the death throes of the Six Worlds either: mercifully, old age would claim them hundreds of passes before the Cataclysm.

And thus did two centuries pass. The Golden Order flung wide the doors of research and thought in the hopes of developing any little gain that might increase the Ark’s chances for success. Their astronomers scoured the nearest stars through their telescopes and radars, hoping to find a suitable planet at which to target the Arks.

Though a target was never found, the Arks that launched were sent towards a promising cluster, the Chotheth, in the hopes that somewhere in its crowded suns a new Malkari could be found. And those Arks were sent with some of the newest and most advanced developments to come out of the Age of Arks. Incredibly light and strong silicates had been developed for their superstructures. Radiant shielding had been added to augment the dense, ablative shells that encased the Arks against the vacuum and deadly stellar dust. Beam weapons and faster computer systems (COSMs) were designed to defend the crafts against larger wayward objects they might encounter in their generations of travel. In all, the Age of Arks ushered in more technological advances in two hundred passes than had been seen in the previous two millennia.

Invention was a snowball that had rolled into an avalanche. In spite of containing only thin samples of all records of Malkari history and development, the best and brightest lineages and technologies would survive.
But even the Ark solution was ultimately limited. The materials needed for their construction were difficult to mine and to transport to the launch cities and, then, orbit. Worse, seismic activity increased steadily over the decades: first, an annoyance, an occasional setback; then, a source of costly losses, large scale deaths, damaged launch centers; finally, a steady stream of wasted efforts, sunken launch foundations, and bloody tragedies. The 300 parse time limit had been corrected to 270 passes; the mathematicians and geologists adjusting that figure reserved the right to shorten it still further. Workers who could look to a distant salvation for their progeny now wondered if they would be allowed the full course of their own lives. Morale declined, work slowed, research lagged, and finally the point of diminishing returns was reached.

The last Ark of the Malkari people rumbled to the stars in 2579 GC. The billions of Malkarians who watched it go on COSMNet turned to the Ten Families and asked, “What now?”

The Age of Vaults

For a brief time, the Ten Families considered what to do with the last decades left to Malkari, how to occupy the populace, the better to distract them from their doom. It was quickly decided that the industrial complex tooled up to construct the Arks would immediately direct its energies in the opposite direction: inward instead of outward. The old idea of digging into the mantles of the Six Worlds was tabled again, but this time with the persuasive weight of more advanced tools and technologies to accomplish the task with some hope for ultimate success. The Mining Division and the Third and Fourth Families argued plausibly that if they could construct spaceworthy Arks, they could design Vaults embedded into miles of solid rock that would be automated and self-sustaining.

The announcement was made; though cheers did not ring out from the drawn mouths of the Malkarians, they did embrace the concept as presented by the GOR Technologists. Though preserving genetic and technological records in stasis did not have the sense of adventure and flair of launching your young into the great unknown of space, the Malkarians have ever been a practical and level-headed people. They bent to the task with resolve.

But, oh, how the pressures of those last passes drove people to madness, to despair, to extremes. As the first of the thousands of planned Vaults was sunk, a debate flared, then flashed into out-and-out rebellion. It all began when the sad fact was revealed that even the Vaults, if they were to have their shielding, armor, gene banks, cloning system, living areas, record data, and COSMs, must contain only a sampling of the Malkari history and science. The largest of them could not hope to hold nearly three millennia of art, growth, and progress; further, each had to be built on the assumption that it would be the only one not pulverized, so distributing stores was not worth the effort. As with the Arks, a choice again had to be made of what to preserve. The weary and worn Council of Ten declared to the people that the Vaults were only to preserve the true and original greatness of Malkari. Rather than saving every new development and half-baked technology at the cost of sections of Malkari history, only those core technologies of nucleics and heat transfer on which the Golden Order was built would be fitting to preserve. Further, the reliability of the centuries-old technology was thought to be the best asset to give to the emergent new Malkarians.

Sadly, high-ranking members of the military and Science Academy disagreed. In particular, several Admirals of the Space Navy—setup to protect trade and mining from the inevitable pirates and rogues—felt that the new and expensive silicate designs employed in the Arks and their Naval craft should at least be saved. They also argued that their cannon would protect the unsealed Vaults from random collisions certain to still be a risk even after the Vault COSMs deemed the Malkari system safe for Emergence.

Rather than humor time-consuming debate and expend critical space on unproven science, the GOR Families declared that the Admiralty’s demands, unfortunately, could not be met. The Navy’s immediate reaction was to ignore the will of the Council and place records edited by the rebellious Admirals in those Vaults on the outer planets and asteroids. When the Council of Ten discovered this practice, the offending Admiralty was asked to resign.

Only then was the madness, the wildness of the strained Malkari psyche revealed for the first time. The rebellious Admiralty did resign… and took with them almost 60% of the Navy’s ships and personnel. For three and a half centuries, the Malkari people had lived united and worked for the common good, the greater glory of the race. Now, petty personal predilections drove a wedge between the Council and its greatest Son, the Navy. Within the next parse, the renegade Admiralty formed the Blue Talon Corp, rejecting the very name of the body that created them. They cordoned off the asteroid belt, declaring that, since they were the ones who opened it for exploitation and defended it from robbery, they would decide on the contents of its hundreds of Vaults. They immediately began reprogramming the COSMs, installing different systems and genetic codecs and transcribing all records of recent scientific development—writing over volumes of ancient philosophy, creative works, and art copies in the databanks.

Such spurning of our ways was intolerable then, as now, and the Golden Order of Reason declared the Blue Talon Corp persona non grata. No Family or Academy or Division was to trade with them; no equipment or rations, no fuel or materials. The BTC stormed about for a time while scrabbling to make ends meet as they stole Vaults from the GOR throughout the asteroids. Finally, they requested leniency and forgiveness for their break, arguing that they only wished to save the latest great works of the people. When the Council ignored their pleas, they did the unthinkable. They declared war.

2583 was the darkest parse in Malkari’s long history; the GOR stood on the brink of war with the new Blue Talons. While we had the size and resources to crush them, they had the ships and speed to cripple our Vault production and possibly doom the entire race! The rebels threatened the future of all people of the Six Worlds in their knavish craving for their bright, new bangles. The GOR would hear no threats. Would not deign to respond to their suits for war.

Then the most surprising thing occurred. The threats just stopped. No reason was given, no payments were made. The BTC simply stopped their threats and began their Vaulting again. And somehow, they no longer were short on needed tools and supplies.

It took months to determine what had happened, and the revelations made by the investigating Fifth Family tore the GOR apart.

The Splinter Age

Two families on the Council of Ten, the Gordano and Luchensa, had been secretly dealing with the BTC, as had several of the Lesser Families who did not hold Council seats. When confronted with the accusations, the two mad, selfish Families seceded from the Golden Order! Their estates sealed their gates on all the worlds, their mining interests ceased digging the deep tunnels down to the Vaults, their freighters entered holding orbits around the worlds. Behind the scenes, out of view of the Council of Ten, the Seventh and Tenth Families had maneuvered into controlling interest of the ground production and shipping industries of the Malkari system. They had planned for their own special brand of preservation since shortly after the Vaults were begun and now were ready for their ultimatums to be heard.

The second rebellion produced a written work, not preserved in your COSMs because of its churlish example, called the “Declaration of Free Memory of 2582.” In it, they presumed to state that the GOR was not suited to decide on the records to be preserved; that our history was not worthy of redemption but that rather the Vaults should only preserve “the goods”: the technologies developed at the end of our history. They paralyzed Vault production on behalf of their short-sighted selfishness—or rather, they paralyzed GOR Vaulting; they claimed and modified Vaults on their own properties by the score. Further, they aided the BTC in digging still more Vaults in the belt and on the Admiralty’s grounds.

To their credit, the Rebel Families, who took the ludicrous name of the Diamond Cooperative, agreed with the Golden Order that no further energy should be wasted in new technology production or preserving unproven designs. But they still blasted rolls of history in favor of the BTC ship and weapon designs. They still allowed the BTC to steal asteroids for Vaults that would have gone to the Golden Order. For the next twenty passes, they ran their game of control and profit and rebellion, all the while playing the BTC against our Order and all of us against Diantos. Never had such selfishness been so glaringly, vulgarly displayed.
One of their own finally showed them, and the rest of the nearly insane Malkari people, the nature of rebellion and the quality of the company of thieves. One of their “Chapters” broke from them in 2602 to form an Emerald Combination, or some such. With only forty passes or so remaining to generate Vaults and get them sealed, the rest of the Malkari people jumped on the bandwagon of dissolution. The Emerald Combination lead the way for the formation of scores of Splinter Guilds. The Guild of Light, the Order of Rapid Progress, the Vaulters of Bread, the Line of Guitano: new Guilds formed almost monthly, each one with their own backwards agendas and twisted philosophies.

I wish I could tell you, our newborn, that your parent race died with dignity, but I can not. It would be a lie, and it is far too late for falsehood to help you or us. The last decades of Malkari were torn by internal strife which mirrored the fury of the daily earthquakes and weekly asteroid collisions. As thousands died in digging and mining operations every month, thousands more died in petty ground wars fought by these Splinter Guilds over one or two largish Vaults, or the ground to build just one more Vault for the Brothers of Oblivion or some other lunatics.

The death throes of Malkari were an embarrassment to all except those Families of the Golden Order who remained faithful and proud: the venerable Toreade, the wise Guillome, the steadfast Foraith, the kindly Klinsk and cautious Hortheth, all other Families true to the Order from its inception. The remaining Council of Eight struggled to hold fast to the unity of the Malkari system, but to no avail. The Fragmentation was not to be prevented, and the Vaults fell into whomever’s hands were the quickest, richest, or deadliest.

In the end, there were four major guilds and probably fifteen minor Guilds each with from ten to ten thousand Vaults. The Six Worlds became hellish and deadly. The atmospheres of planets nudged closer to Malkari began to boil off; planets pushed wide in their orbits froze and died, leaving their inhabitants struggling just to get through the days. The planets’ mantles began to buckle and warp—slowly, but fast enough to kill those riding the waves of seismic chaos. Around the system, the Vaults began to be sealed, their respective custodians deciding that they could await no further developments, could not hold out for the last news updates. As the last of the Vaults closed, those Malkarians who did not care to await their violent ends strode calmly into euthanasia rooms setup for the terminally despondent. Final communiques, such as this one, were downloaded into the Vault COSMs.

Our race died.

The Age of Awakening

Now, you are the risen ghost of the Malkari legacy. You are Awakened to reclaim what little remains of the Shattered Worlds, to gather up any and all resources that can be gleaned from the scarred rock, the thick stellar dust, and, yes, the ruined Vaults of the Order and any other Guilds. You may be our only hope: the Arks may have been lost or destroyed while you were still stored genetic codecs, the other Vaults are likely pulverized by chaotic asteroids, ices, and debris. You must use the stored designs and techniques for ship building to break free of the chuck of rock that now is your Home and expand throughout the wasteland.

When you have gained a foothold in this desolation, when you have recruited or crushed any survivors who would seek to carry on the Fragmentation that should have ended eleven thousand passes ago, only then should you set your sights to the distant stars and try to follow your parted ancestors to the New Malkari.

The Great Families are depending upon you, their child….

Chapter Designations (Families)
Family Toreade, Family Guillome, Family Foraith, Family Klinsk, Family Hortheth, Family Phortele, Family Spadzi, Family Entenada

Government
Techno-Aristocracy

Ship Designations
Assault: Rhino, Rogue, Bull’s Horn
Battle Station: Cavalier, Colossus, Megathere
Battleship: Mastodon, Auroch, Dybbuk
Cheap Attacker: Stag, Buck, Boar
Construction Station: Chateau, Bailey, Donjon
Constructor: Matriarch, Sire, Dame
Cruiser: Jerid, Xebec, Trireme
Defender: Bison, Tusk, Paladin
Destroyer: Olifant, Dreadnought, Conqueror
Explorer: Harbinger, Dowser, Basilisk
Outpost: Fortalice, Warder, Sentinel
Scout: Proctor, Argus, Fowler
Supply/Repair: Koumiss, Llano, Oasis
Transport: Palanquin, Brougham, Caleche
Ultimate Station: Dragonus, Minotaur, Caudillo

Malkari – Emerald Combine

\\– EMERALD COMBINE GUILD –\\
\\– Adaptive COSM Education Net… ONLINE –\\

\\– initiating final prepartory tutorial… –\\
\\– higher accuracy historical data received… UPDATING DATABASE –\\
\\– displaying tutorial text summary… –\\

Morning, sleepyhead….

Adapt, overcome, endure, survive. These are the only rules. They have always been and they will always be. Every single thing must either obey these rules or they are lost. Simple. Well bubbi, your it, your our attempt at staying in this game. We’ve know the rules all along, but that isn’t always enough, but at least it gives us a bit of a edge.

Well, you should at least be told what’s going on, bubbi. Knowledge is power and all that flarg. Short version, some star that we call Diantos decided that it really wanted to check out what was going on over on our end of the galaxy. Unfortunately, we already had a star, Malkari, and a mighty jealous one at that. That decided to have a little tussle over who would be in charge, which just happened to destroy the planets that our race lived on. Most species have thrown in the towel at that, but it takes more than that to snuff out the likes of us. The way I see it, the planets weren’t following the rules, so they lost. We, on the other hand, had a few tricks in our bag.

Some lucky snoogers got to ride this Ark thing outta here before the “fued” hit full—

\\– EDIT… Reference new data store “A Brief History of Malkari”, paper copy included –\\

—what you are here for. You are our winning ticket, our shinning hope, so to say. But there is a hitch; you aren’t the only one left. Like all our great acts of genius, everyone else has tried to claim it as their own and hitch a ride on our coattails. But you say “Hey, these snoogers are my brothers, why don’t we just all work together and make sure that we all survive.” Well bubbi, it ain’t that easy. See, most of the snoogers that are left are touched in the head, to be polite. It was their bumbling that got us where we are now. I mean, would the Guilds have formed if the Gores or the Birds new what was best?

Check this out….

\\– collating COSMNet transmissions… –\\
\\– preparing priorities reports… –\\

We got 150 asteroidal masses from Grade D to G. A peasoup fog of ABCs. We won’t be hunting too hard for fuels. And the goods out there, bubbi! You wouldn’t believe me if I told you about the free ores and ices floating around out there; just get blasted out and on your ship. Rebuilding business will be a snap.

Once the undesirables are routed out of their rabbit holes, that is. Other COSMNets are coming  online every minute. Only five—no, wait. Now seven Emerald Combine ident signals are being received. So far, there are a total of 28 non-Em idents. We’ve beat longer odds than that! You’ll do great, just great….

These are the leftovers to be cleaned up:

>> The Golden Order of Reason. Yep, the Gores made it through. Seems their sorry Vault designs melted up PRETTY easily. They got eight Vaults that are cycling; estimate they will have more out there in the soup, spinning open soon. The Big Boys had almost 2000 of them; poor slobs. Get at ’em quick and they’ll probably be ripe for the picking. Just bring some hankies for the snifflers, ’cause they’re gonna be whining for mommy when they see how light on living Vaults they are. Shoulda cut a deal with us for the new shields….

>> Diamond Cooperative. We knew the Old Boys would make it, so we got some hard data from latest specs for your to goggle. (Incomplete)….

>> Blue Talon Corps. And the Birdies, always the Bird Boys. They managed to save seven of their Airys for our use. How kind of them to store up their fancy ships for us. We’ll have to get at them post haste. Just keep your tush lively for their big guns—their COSMs are pinging for nearby bodies; you can bet there are heavy barrels tracking the skies along with those eyes. Just remember: they’re pests only, strictly lower crust. Swat ’em like the flies they pretend to be. Or buy ’em. Same deal.

>> Crimson Dawn. What? They had a 4.5% chance of getting ONE Vault through the smack-up, now they got five?! What are the odds… 100,000:1 against, first estimate—

\\– analyzing gravity flux patterns… –\\
\\– factoring Vault distribution from last Sealing reports… –\\

—LOOONG odds, bubbi. I’m up to 3.9 million to one and I haven’t started limiting veracity of Crimson Dawn controlled Vaults. They musta had an angle. Jebediah Arktron, their loonie leader, always said he had a gift. I used to have his “Way” thing around here somewhere, but we’re REAL low on COSM memory here. Trying to just catalog and track our new neighbors is fragging some old orders. Hang a sec….

\\– resorting highest priority data… –\\
\\– summarizing… –\\

Okay, then. Pay attention; we’re only gonna bang this scenario out ONE time:

What a merry little party you’ve got. Other Departments are coming online and the Guild Trade Net is active. We’ve got a handful of stores remaining and this chunk of rock—that used to be fifty miles under a lovely grasslands on Perdu, by the way—holds some handy materials to get a leg up with.

The other four Guilds are sure to be on to us soon, so sally forth with some heavy D first. We got about 15 designs hanging ready to crank out. I’ve spooled up the Tech Net to continue the research that we had to shut down for the Cataclysm. The boys will have some boffo stuff forr you before too long.

Next, we need a cash reserve, you follow me bubbi? The materials left out there in that mess are precious stuff if we’re gonna rebuild. You can bet your last o-ring that the other Guilds will be out mining in no time, and then the inflation begins. The only way to enjoy inflation is to be the bank, right?

And on the subject of banks, you should be out there pillaging the other Vaults ASAP! Don’t get all mushy on us now, just do your job, pull the line. The other Vaults that haven’t cycled are either broken or radded out by now. This Guild of Light communique tells the plight of the rushing robins. And those that scheduled later cycling are just too dumb to be left with their cookies. Any Guild that waited longer than Max Background Rad level to start cycling would probably not have the cachungas to hold together the Malkari Dust anyway. (Malkari Dust: I just made that up, it’s more accurate now than Malkari System—whaddaya think?)

Once the Emerald Combine is back in charge of the best tech and the fattest coffers, we’ll work on following the Arcs… or not. I mean, we get the Dust organized in a nice, neat, tidy way, maybe we just forget about the old GOR, the foolish factions, the ancestors that left us here to die. Maybe WE become the Gov and make the new Home World right here on this chunk of grassland from Perdu….

\\– summary concluded… –\\
\\– deleting temporary memory… THIS MAY TAKE A MOMENT –\\

Chapter Designations
Executive Department
Operations Department
Propeganda Department
Finance Department
Aquisitions Department
Eliminations Department
Defense Department
Special Services Department

Government
Monopolist corporate

Ship Designations
(Incomplete)

Malkari – Diamond Cooperative

<Communique to all Chapters>
<From Qanti Gordano, Don – Information Chapter>

<BEGIN QG1>

Well, if you’re reading this then the Vaults worked. The stored genetics were not baked in the rumble between Malk and Diantos, the machinery and gears and crap didn’t rust. Too bad for you, you’ll probably figure.

So now you have to make your way out in the remains of the Six Worlds. But without knowing your history, your past, the people that put you at this crossroads, you gonna make some bad choices. If you don’t learn your roots, you’ll probably get chummy with the first Emmy you find and get fleeced. So lemme start at the beginning.

As you might have guessed, our star Malkari nearly got hit by another star, Diantos. Well, for about three hundred years before that, the Golden Order of Reason, the ruling Families of Malkari since the start of the Atom Age, had known it was coming. They had this grand scheme for creating Arks—vast generation ships designed to carry thousands of selected Malkarians, our technologies, and the history of our people to safety before Diantos’ tides tore the stuffing out of the Worlds. Once these lumbering beasts took off for the Chotheth Cluster, amid the earthquakes and meteor storms and the hellish dawns, the people of Malkari needed something to occupy themselves or they’d go straight loony. The Gores dictated that the tremendous industrial complex marshaled to create the Arks be turned to digging deep Vaults in the Worlds’ mantles. In those Vaults, they planned to put gene re-builders and cloning tanks and extensive databases which would allow the Awakened Malkarians (that’s you) to rebuild our society and try to pull together enough resources from the devastation to follow the Arks… or insure them after the fact.

Great idea, right? Ambitious, no?

Well, wouldn’t you know it: the Gores went and dictated that only Atom Age tech be preserved! After two hundred years of technological advances building the Arks, they wanted to take two steps back and force you Awakened Ones to use old-style nucleics and heat transfer tech, ignoring silicate construction methods, high energy shielding, even particle cannons, which would have been key for deflecting or destroying rogue asteroids still careening about the system!

So then a bunch of people got their panties in knots. There was argument in the Council of Ten’s chambers for months. But see, the GOR didn’t want to hear any of that. They’d been worn down by the constant violence of the dying worlds and just wanted to be certain of the Vault plan; they figured that sticking with the tried and true methods and technologies would give you Awakened the best shot at survival.

The whole can of worms boiled over in 2580 when the Admiralty of the GOR broke from them, resolving to use the asteroid belt and their personal properties to sink their own Vaults, ones which would preserve ALL of the technology developed in the Age of Arks. They even drove home the split by dropping the designation of Space Navy in favor of calling themselves the Blue Talon Corp. Oh, yes, the Birdies had high hopes for their Vaults and their Awakened.

Too bad they didn’t have the most basic drilling and mining equipment.

<BREAK : Reference ID QG1.2>

The Birdies tried to convince the GOR to do business with them, offering to trade various organic samples and transport contracts. At the time, the Fifth Family, the Hortheth, held pretty major sway in the Council, and their vilification of the “traitorous” Talons persuaded the other Families to leave the Blues out in the cold. When the Admiralty heard of this, they were, shall we say, inconsolable. Their lines had, essentially, been doomed to extinction.

Admiral Shrike, leader of the Corps, would hear nothing of this prohibition. He declared war on the GOR and threatened to attack any of their freighters or orbitals that entered space.

Now, war is a bad thing. It gets employees killed and plays hell with the profit/loss statements. A few of the Ten Families spoke out against the Fifth Family’s prohibition, arguing that even the Talons were Malkarian and deserved to live into the coming age. But the Hortheth Family was never known as a flexible lineage; they resolved to bomb the Talons back to the Rock Age if so much as one light scout had engine trouble.

But war, as I have said, is bad. The last thing anyone really wanted was to add bombings and ground assaults to the meteor and seismic threats already plaguing the Vaults’ construction. That’s when our Family, along with the Luchensa and some of the Lessers, made some quiet deals with the Birdies, without the knowledge of the rest of the Gores. We hooked them up with deep diggers and slowboat transport so that they could begin their own brand of Vaulting without pummeling the other Families to do it. We Gordanos have ever been the expedient, the practical Family. We managed to keep a lid on the deals and the Talons dropped their threats to the GOR. For nearly two years, we kept the Blues supplied while they provided us with their advanced tech for our own Vaults.

Now, maybe that was old Vecci Gordano’s error: trying to capitalize on the better tech of the Blues and keep it a secret from the conservatives in the GOR. I wouldn’t presume to judge the Old Man. All I do know is that them prying Hortheths found out and blew the whistle on us. The Gordano and Luchensa Families of the Council of Ten, along with the Lesser Families Fortred, Tallinator, Byatch, and Kheve, were brought before the, now, Council of Eight, to be tried and sentenced for “conspiring with treasonous parties.”

So we counter-sued, like anyone with any sense of how a bureaucracy works would.

We filed charges against the remaining Council of Eight and penned and released the “Declaration of Free Memory of 2582.” We charged the Council with wanton disregard for the safety of the Awakened and with assault on the Blue Talon Corp. We even filed a vote of no confidence against each of the current Council members, just to make ’em squirm. While they wrangled with all of that red tape, we removed our peoples and cousins from GOR facilities, barricaded our properties on the Six Worlds, and quietly formed the Diamond Cooperative.

Vecci Gordano came up with the name one night after gambling until dawn. He won a couple pounds of diamonds off of one of the Tallinators and was reflecting on their clarity and refractive beauty. In particular, he was said to have pointed out, “a diamond, see, it doesn’t pick a color, it doesn’t choose what it cuts, see?” The symbolism struck a chord in the Old Man’s poetic heart and he convinced the other Families in the Cooperative to take the name.

From then on out, for the next twenty years, it was business as usual. Though the tensions between the Blues and the Gores never completely relaxed, they treated each other civilly and didn’t go around atomizing each other’s ships and personnel. Vault production and stocking cycled up to full speed and thousands of Vaults were sunk by all sides of the happy little triangle.

Now, understand something: though we Diamonds thought that the Blues (and ourselves, by the way) should be able to preserve whatever our little hearts desired, we weren’t really big fans of continuing research and development while meteors knocked down our homes and earthquakes closed tunnels that had taken weeks to dig. We, understandably, clamped down on further developments in the Malkari system, preserving anything with real promise but generally sweeping half-baked ideas under the carpet to be forgotten. Malkari just didn’t have time for dreamers, only DOERS.

That’s not to say, however, that the dreamers did not try to have their day.

Our Diamond Cooperative had rejected the notion of Family Seat, instead restructuring ourselves into ten Chapters that crossed Family lines and were generally divided along functionary lines. Vecci’s son, my father, Querot, probably should have guessed that the two Chapters responsible for uncovering, collating, and suppressing new developments wouldn’t want their hard-earned prizes to be locked out of sight. But instead he trusted the Chapter heads to follow Vecci’s guidelines, if only to preserve their lines in the Vaulting.

What Querot didn’t count on is those shady Chapters seizing the Vaults they controlled and breaking from the Cooperative completely. In a mockery of our Great Declaration, their hare-brained leader, Jhoern Sperring, sent us a “Declaration of Dissent in 2602.” It stated that his Chapter and another would break from the Cooperative to form the Emerald Combine. This Combine would be run exclusively by him and would have the goal of preserving ANYTHING that they wanted to preserve for the Awakened.

So, now, instead of three relatively civil factions enmeshed in a fragile detente, we had three irritable factions and a loose cannon. Needless to say, the Malkari people took this break as a sign of the ultimate decay. Within months, scores of new factions and Guilds formed, each with their own notions of what should be preserved and whose genetics could be used in rebuilding the Awakened after the Cataclysm. The GOR hemorrhaged Families left and right. Though our Cooperative had spawned this bastard Combine, we held fast through this Fragmentation, ever honoring the ideal of Vecci Gordano to make the most secure future for you, our distant progeny. The Birdies must have mostly agreed with this ideal, because they didn’t lose many Guild members to the Fragmentation either.

<BREAK : Reference ID QG1.3>

But, oh, how the harried Gores lost their members! In all, I’d guess that twenty new Guilds formed. Sure, most of ’em had membership rosters that stopped in the triple-digits; some of ’em, though, became quite powerful and controlled hundreds of Vaults. What they PUT in those Vaults, is another story. As a growing lad in the Cooperative, I even heard of a Guild that said NOTHING should be preserved in the Vaults, that only gene re-growth and space travel should be made available to the Awakened and they should be allowed to invent their own new methods and technologies! How would you like that, bud: wake up with only an airlock and a drafting table waiting for you? I don’t expect THAT Guild will crop up to cause you any problems.

The one Guild to come out of the Fragmentation that might become a player is the Crimson Dawn. They were formed in the last days of the crack-up, by a mystic philosopher named Jebediah Arktron. Though he naively preached unity of the Guilds (as if the Fraggers would listen to some loony talking about cooperation while the planets crumbled), he had some pretty effective recruiting methods. See, he was a Psi, probably the most powerful in Malkari history. He must’ve used his gifts to attract and persuade the other Psies of Malkari, because within weeks of forming his Guild, Malkari Psies began defected from every other Guild to join him. The turncoat, Arktron, is trying now to force the other Guilds to band together in the final days and forge a new Order to preserve his own special list of ideals and technologies.

He didn’t figure on the madness of the Malkari people by this time; you can’t swipe a guy’s best employees then convince him that you will lead him to a better future. Just sour grapes would keep any guy with any self-respect from shuffling to heel after such betrayal.

But these Crimmies ARE some tough cookies,though. They’ve stuck by their guns. Worse still, they’ve been getting moles into the Vaults. We’ve lost loads of Vaults to their guys. And try to stop ’em? HA! Jebediah is a genius of planning and coordination. He has apparently been able to gather the Vaults controlled by his Psies, hold them, AND stock them with the very latest developments to come out of the Combine and the Splinter Guilds. We really shoulda paid those folks better; them Psies are SO useful for determining enemy strategies and stealing plans and designs. No matter, though; the Psies probably won’t make it through the Cataclysm either; they only had about three hundred Vaults at last count. Then again, maybe they had the luckiest three hundred….

Regardless of who among the Splinters survived, you can be sure SOME Guild or two made it through the knock-up. So, as soon as you can get the Vault unsealed, you’d better tool-up for battle. Also of particular importance is seizing any remaining resources in the Malkari system. If you get the green, you’ll call the scene, so snatch up any cracked Vaults, asteroids, and any other junk you can find still around Malkari or around Diantos. The pressure to escape the system is, of course, off of you now. But you still have to make some kind of future for Malkari. You’d do well to try to build another Ark, like the Birdies are planning to do after Awakening, and catch up to the departed Malkarians on whatever world they’ve found, if any.

But most importantly: preserve our history, preserve our vision. We embraced the advances of the Ark Age, but not at the cost of the long history of Malkari and its remembrance. Be sure to remain true to your past, and be sure to respect the wishes of your Fathers in the Diamond Cooperative.

And don’t take crap from nobody….

<END QG1>

Chapter Designations
Development Chapter, Information Chapter, Research Chapter, Aquisitions Chapter, Distribution Chapter, Supression Chapter, Persuasion Chapter, The Other Chapter

Government
Cartel of corporate states, each run as dictatorships or monarchies

Ship Designations
Assault: Piranha, Caribe, Cuda
Battle Station: Anemone, Kraken, Grappler
Battleship: Man-O-War, Lamnidae, Mako
Cheap Attacker: Manta, Garroter, Sennet
Construction Station: Abalone Bay, Octopodia, Atoll
Constructor: Mollusk, Bryozo, Anthozo
Cruiser: Moray, Turbot, Ankus
Defender: Shagreen, Aegis, Cockle
Destroyer: Betta, Thresher, Persuader
Explorer: Stingray, Tope, Cuttlefish
Outpost: Sargasso, Conch, Archipelago
Scout: Skate, Raja, Cockle
Supply/Repair: Benthos, Nekton, Provender
Transport: Remora, Whelke, Purseiner
Ultimate Station: Rhincodon, Madrepore, Leviathan

Malkari – Crimson Dawn

Crimson Dawn Primer

“Normals, we know your secrets. We hear your lies. We understand your agendas. Don’t think for a moment that we will hesitate to use them, and you, as we must. You are lost; your minds are a maelstrom of turmoil and deceit, to yourselves and to others. You have lost any right to lead the Malkarian people into the future. Only we, the Crimson Dawn, understand the Way and we shall guide you down it, be you willing or not.”
–Jebediah Arktron, during his system-wide broadcast announcing the formation of the Crimson Dawn

“Only the power of the mind shall allow us to prevail”
–Excerpt from “The Way”, published in the first year of the Crimson Dawn

From the Journals of Jebediah Arktron

As I prepare to allow my being to be absorbed into the sterile collection of genetic potential which is the Vaults, I feel the need to reiterate the struggle which has led us to this point.

I have watched the coming of the rogue, Diantos. I have seen how the threat of its approach destroyed a once proud people. I have stood by as our leaders, Normals one and all, in a glut of favoritism and avarice, sent their dearest children on a hopeless journey through the nullness of space. Weary of the backstabing, arcane plots, and insatiable greed so commonplace amongst the Normals, I have resolved to provide the answers which so many people seek, even those unaware of their search.

I have known since I was a child, struggling to survive in the relative poverty of the asteroid belt mining colonies, that I was special. I have had access to the deepest thoughts of those around me. I can divine intentions no matter how well they be cloaked in a veil of lies and half-truths. I knew the depths of deception of our leaders then, as I know them now. Normals are an open book to me from which I gain the knowledge necessary to achieve peace. I am resolved to inscribe my will, the Way, upon those open books, where it shall remain throughout our lifetimes and from which it shall be passed to all those who follow. I alone have the wisdom and the resolve to achieve this solution.

As I grew in the chaos which was the Age of Arks, then the Vaulting, and then the factionalism which ensued, I was aware that the few decent and noble intentions which existed amongst our people were being snuffed out by the rampant self-absorption and struggles which spread through Normals like no disease has done in thousands of years. I also became aware of other unique minds who, like me, were able to see the truths that were hidden deep in the minds of Normals, though none with a clarity to rival mine. We remained mute however, barely acknowledging the awareness of each other’s existence. We were afraid to show our differences since tolerance and growth had diminished, leaving panic, hopelessness, and chaos fueled by despair ruling the day. As my awareness grew, I resolved that I would be the one to bring enlightenment and a New Age to the Malkari peoples.

Action! Psies have always lacked the force of personality necessary to assert themselves amongst the Normals. Something about our genetic makeup perhaps, a sort of biological governor to allow the Normals to compete against our obviously superior talents. I don’t know. What I do know is that I was able to rise above it. I absolved myself of all inhibitions, both internal and external. I emerged as the first of a new type of psi, one with the ability—and more importantly, the will—to take charge of the destiny of an entire race and lead them to the future.

With new resolve and strength, I sent forth a call to all psies. I urged them to break from their self-imposed bonds as well as those dictated by Normals. I called them to me: a union of telepaths which would form the nucleus of the new Malkarian peoples. I will be honest with you; my expectations were that no more than one in ten with the ability to hear my call would respond to it. How surprised I was to find, then, that virtually every psi in the system, every psi that existed, felt the truth of my message and responded to it by joining the cause to promote the Way.

For a while, the unexpected numbers within our ranks threatened to overwhelm us with the burden of resources and organization. But, as with any righteous cause, solutions were found to every problem. Three of our new members (two formerly of the Emerald Combine; one, a Blue Talon base commander) were already overseers of a Vault and associated facilities being constructed by their former allegiances. With their help, Crimson Dawn members were placed in positions of importance within these facilities. We quickly gained total, secret control of these bases and began a system-wide search for more that were vulnerable to our unique talents. Within months, using a variety of bribes, blackmail, and suggestion, Crimson Dawn personnel were moved into positions of control at the sites of eleven more Vaults.

At this point, none of the other major organizations had any indication of our existence let alone our power. The loyalty of our members was beyond reproach; we had no fear of spies or turncoats within our ranks. Unfortunately, even we can not control the vagaries of random chance. An outbreak of one of the new viruses which had sprung up in the chaos of the Vaulting struck one of our holdings. In the delirium resulting from the ravages of this sickness, several of our members were heard muttering our secrets or were given to such displays of psionic power that it became obvious what they were. Within hours, high officials within the Blue Talon Corps had learned of our existence and much of our agenda. Within days, three more of our Vault commanders were revealed and their resignations demanded.

At this point, our anonymity compromised, I announced the presence of the Crimson Dawn to the entire system via wide band broadcast. I spoke to all, telling of how the Crimson Dawn was resolved to lead them peacefully to a New Age and urging them to join forces with us. Even as I made the announcement, I expected nothing but negative reactions from the Normals, and I was not disappointed. Within four days, we were forced to abandon the three newly-discovered bases before they came under attack from the Blue Talons. As we left, we carried with us every resource and scrap of technology which could be downloaded, pried loose, or otherwise removed from the empty Vaults.

Normals are not stupid! Never make the mistake of assuming that they are. Enlightenment and intelligence are two different things. Within weeks, spurred by the fear of the unseen threat which we presented, they had found ways to detect our abilities or had found clues—thanks to the inevitable record keeping—which led them to our strongholds. The Time of Raiding began. Daily, we were assaulted at one base or another, each time retreating before we could be captured. A few did not escape. They fell victim to the Normals, whose natural brutality and violence was magnified by their lack of understanding and their fear of us. Using methods which we had perfected, psies secretly placed within range of our captured brethren urged and aided them in the destruction of their minds. Some were reluctant, but without exception, each of these heroes saw, or was made to see the wisdom of what must be done and accepted it. To these souls whose names have been enshrined on one wall of each and every Vault, death and martyrdom came quickly and painlessly. The secrets of the Crimson Dawn remained safe.

Fortunately, the machines by which the Normals were able to detect our abilities were unwieldy and difficult to use. As they had adapted to our presence, now we adapted to their response. Methods were found whereby we were able to circumvent their detection. The volumes of written materials within which they had found clues to our whereabouts began to run dry. Slowly, the tide turned back towards us. For each base that the Normals took away from us, we infiltrated and quietly gained control of two of theirs.

As Diantos’ approach reached a critical stage, we found ourselves in covert control of some two dozen vaults; a small number compared to the other groups perhaps, be we had chosen the best – the ones we deemed most likely to survive the coming armageddon.

Finally, the end of that Age of Malkari arrived. We are compelled to entrust our essence to the risk of the Vaults before our frail bodies are destroyed in the oncoming destruction.

Yet our legacy remains. Once we Awaken and Emerge into the desolation forged by the rebel star, the Crimson Dawn will again strive to unite and shepherd the Malkarian people along the Way.

My child… when you open your eyes and see the crumbled remains of our system, there will undoubtedly be others—Normals—opposed to you as they were to us. If our preparations were enough to allow you to be born into this New Age, then other Guilds, whose resources were superior to ours, must have survived as well. Like you, they will emerge and seek to establish themselves. Be wary of them. Do not believe their lies. The followers of the GOR will tell you that their guidance is what made Malkari great and that adherence to the old system is the only way to survive. The Blue Talons will tell you that change is necessary and that the strong must lead the weak. The Guild of Light will tell you that it does not matter who unites us, or how, as long as we are united.

Lies, all of them; they seek only self-preservation and their ascendancy to power. Do not listen to them. You are a disciple of the Way, and that is both your armor and your sword. Do not listen to their words. Listen to their minds. Seek out the lies and motivations that they vainly try to hide away behind false words and thoughts. Only the Way will ensure the survival of our people and only you can guide them along its path. You have been given the tools to do these things. Part of me, part of each member of the Crimson Dawn, will live within you and we will guide you, even as you guide them, to a new age.

Safe journey, my child. May your path be one with the Way.
–Jebediah Arktron

Chapter Designations
Order of the Way, Order of Peace, Order of Harmony, Order of Truth, Order of Fellowship, Order of Reason, Order of Thought, Order of Arktron

Government
Communistic democracy (via telepathic vote counting and communal legislature)

Voice
Think of an evil Patrick Stewart or John Lithgow. The tone is civilized, cultured, and superior, but there is an undercurrent of fanaticism and instability. Emphasis at odd moments, lethargy at others. Tendency to lapse into ‘pulpit pounding’ and then just as suddenly revert back to the calm, civilized ‘front.’

Ship Designations
Assault: Seeder, Honesty, Goodwill
Battle Station: Upright, Armstice, Faith
Battleship: Jihad, Peacemaker, Justice
Cheap Attacker: Dawn, Temperance, Honor
Construction Station: Concord, Equity, Purity
Constructor: Arcane, Noble, New Age
Cruiser: Reconciler, Candor, Assurance
Defender: Truth, Confidence, Prudence
Destroyer: Harmony, Accord, Reliance
Explorer: Mystic, Clairvoyant, Diplomat
Outpost: Virtue, Beacon, Lighthouse
Scout: Friendship, Sagacious, Reverence
Supply/Repair: Sage, Wisdom, Charity
Transport: Amity, Righteous, Hope
Ultimate Station: Arktron, Judgement, Benevolent

Such Is Gorbo

Note: The following passage is for general consumption by all Childe with any ties to Camarilla structure or society. All other readers are at risk. You have been warned.

transcribed from Middle English by David Artman

You see, I was the greatest! Positively. No one could turn a phrase like the Great Gorbo. Back in those days, being a Fool was an honor, yes. Folks looked up to the court Fool. Dukes envied me my voice in the ear of the good Queen and manipulated the King to get rid of me. I was a noted advisor, yes. Sure I looked a little silly, made ribald jests, capered about during feasts. I did that racket, baby. But I was the right hand of the Queen (and stood in its stead some nights, I can tell you!).

What Queen, you ask? The only true Queen of that day, Isabella the Catholic, Queen of Castile and Spain. Who the hell you think? … Oh, I see. Yes, this was in 1492. So what?

Anyhow, she’d just sent -that’s Isabella, not my sister- had just sent that smarmy Portugese over the edge of the world— What? … My sister? Who brought her up? Is this my show or yours, baby? Don’t like to be called “baby,” huh, mook? Not “mook” either, huh, couchon?

No, it is not going to stop. Weather it, bubbie. Transcend it.

So, Isabella had sent that Portugese over the edge and was generally getting abuse from Ferdinand, her husband, because of the Inquisition and she’d appointed me to her court in Castile to keep me out of harm’s way. HA! That’s kind of funny, now that I hear it aloud. Don’t worry, you’ll understand the irony shortly. … Er, you’re rather tall, actually; perhaps you will understand before long, yes?

So, she sends me to Castile—lovely place, by the way, in the Southern Pyrenees, with tall, narrow towers, now torn to rubble from some Worldwide War that happened while I slept. Shame, really. It had some of the finest apple orchards in Spain, really about the only to be had until you reach Lyon. And clean! My word, neat as a pin.

So, there I was, in Castile, far north of the screams of Jews, but nearer to their cause that I could imagine at the time. See, I’d been sent to Castile because of my sympathies with Isabella’s Inquisition—but really my heart was with the dear Isabella, her faith be damned. Hey! That’s a pun, too. The old juice is coming back, slowly but surely. Huh? … Yeah, well, you try to be witty after sleeping for 400 years. No, not 500, 400; what, were you there? Yeah, I didn’t think so. … Damnation! You made me lose my place; where was I?

Right! I was sent to Castile to be sheltered from the jealousy of Ferdinand and the irritation of the Inquisition’s petitioners. Did you know that no fewer than half the petitioners to beg for their lives before Isabella appealed to ME as well? Minge, did Ferdinand get angry when they asked me for sympathy before him! Those idiots were invited to the Inquisition for the LOOONG haul, I can tell you, yes. Ferd didn’t like the Inquisition very much, but he liked being marginalized even less.

Now, I admit that I sometimes dallied in the lower dungeons, passing the time before or after a banquet discussing the anatomy of pain with the various workers down there. And those men loved their work, with the fervor of the righteous. You ever had a job you enjoyed, Chaucer? Not this one, eh?

But you’ll never guess who also was cloistered up in those drafty hills. … Yes, I know I said it was lovely; beauty on the eyes is not wool for your bollocks, sport.

So guess! Go on. Try. … Mmm, hmm. I thought as much. You think you know it all because you know a good way to phrase it all. By God, I am glad that my puppets were not such pains in the arse in court as you are in here! I’d never have finished a performance. Anyway, you give up yet?

No, no, no! Say “Uncle, I give up; I don’t know.” … Well done, but I didn’t say, “Simon says!” Go to the back of the line. Go on! I’m not going to let you cheat, you bastard. You blew it, you go back to the back of the line. That’s better.

… What?

… I am sorry, I can’t hear you very well from way over there. Come here, already; I said move to the back of the line, but you are the only one in line, pomegranate. That means you can come to the front. So come here.

Okay, okay. Simon says, “come here.” Yes, you are learning, yes.

Torquemada.

I’m sorry, what? Yes, THE Torquemada was in Castile, running the whole grand show from the sanctuary of the hills. And let me tell you, the man was a visionary. Folks today seem to think he was some kind of monster. Like us. But he was just a man trying to save the world. Well, his world. Er, well, the Catholic world. The Church was under duress at the time, you know. Protestants roamed the land like packs of wild dogs, spreading foolish dogma about “individual relationships with God.”

I can tell you this much: God’s far too busy to deal with anyone without an agent. You try handling 500 million call-ins a day. The Big Guy needs his space and time to think. Rabble-babble in his good ear is a real waste, yes.

Did I mention that Thomás was one of us? Well, I mean he was then, but I wasn’t. That is, Torquemada was a Childe of the Night. Er, is one. Well, maybe he’s dead now, I don’t know. I ran away from him when the trouble with the Camarilla started. Oh, I haven’t covered that yet? Well, hang on! Damnation, why do you persist in interrupting? It’s confusing me.

So, after Torquemada brought me across, I had very little time left to myself. Because he was my Sire, he was my Master; he had many things for me to learn and do in those early nights. But the timing must have been bad -bringing me over, that is. The heat was on us. When the shite hit the fan, he dragged me away from my now-belovéd Castile to some hole in Germany. He called it “hiding in plain sight,” though we were never really much in sight. Too much time with ceremonies and pagentry and the Church.

No, idiot! Not the Catholic Church. You try taking Communion after nightfall. Easy, huh? Try doing it for months without the priests noticing something strange. And I didn’t look so human in those days, no. I was a sickly-looking thing, lost 30 pounds in all the wrong places, pale as ale. Torquemada helped me along with that as well, teaching me how to push blood into my withered capillaries, stomach the strong German beer, swallow those spicy sausages without vomitting blood for hours.

You look queasy, son, you one of us, too? Mask slipping?

Okay, let me back up a bit, I was sent to Castile and I filled the days with riding, whoring, drinking, and minor dramas and jests around the banquet hall. When Isabella vacationed in her home castle, I enjoyed her company and love. All in all, it was an engaging lifestyle and one which I was prepared to pursue until my dotage. But then Thomás suggested a new path for me.

You realize that, when I say suggested, I mean just that. Suggestion. Mind manipulation. He twiddled my head and I woke up dead. Of course, my position with the Church was quite elevated. No longer one of the flock, I was now being groomed as a Bishop. I never knew that Thomás was a Cardinal until those early nights. Of course, he explained to me how he was with a secret sect of the Church and how no one was to know of my training, including the Church itself. In fact, he informed me that most of the powers in the local Church were unaware that he was of this secret sect and was watching them for Jewish sympathizers.

Yes, he had many lessons for me before he finally let me out to feed myself for the first time. I was to be his slave for 99 years. I would help him “cleanse the fold of lost causes”—his phrase for diablerie. I would promote the general welfare of the Church, to the exclusion of myself. I would worship my Sire as my Lord.

Then he started talking about Caine. He spelled it funny. … Yes, like you just did on your notepad. He started talking up that murderer as if he were the Messiah. Said we’d feed him upon his rebirth and other frightening things. See, I could live with there being mortal threat to my unlife only if I lost control of myself; that was okay and was a tradition in our Church. And it makes sense, you know? Culling the weak. But feeding some dark beast that claws its way out of millenial-old soil? Soiling it, as it were, with the blood of Able? No thanks, I’ll be walking from here, cabbie. See, that’s what I said to Thomás. As you might imagine, he did not much like that.

No, Thomás de Torquemada would brook no insurrection—”heresy,” he called it. I ran like hell for the high Alps near Alsace, his hounds hot on my heels.

Ever heard of the Wild Hunt? Hmm, well, count yourself lucky, squidly. I ran with the full fear of God, probably the closest to His Power I had ever been. And I was clever. I was able to dodge the Hunt for nearly 70 years.

… What? … Did I say 7 or 70? You tell me, I am just the talker here, you’re the writer. I am pretty sure it was 70. It was long enough to get control of my abilities. Do you know how hard it can be to find a Malkavian when he doesn’t want to be found? Hell, I spent 30 of those years in an asylum in London. Met some of the finest men and women I have ever know in that hole. Thank God they kept them so dingy and dark, I’d be sure-dead by now if not for the merciful darkness provided by my jailors. And their blood, of course. … The blood of the mad has a certain twing to it that reminds me too much of home.

Home? … Where’s that, you say? Why, merry old England, of course. Born 1463 to peasants. Left the 2 acre farm in Sussex for Spain when I was 12. Became a clown for the city of Madrid and worked hard at playing. I think it was a Duke who introduced me to the Court of Ferdinand in 1489. Isabella secured my commission, in part due to the eclesiastic bent of my humor. I don’t think she ever knew the bent of my humour, though. Certainly not after my death. I never saw her again after the Hunt was called.

You know that we all loved her, back then? She was a paragon. To press lips to her face was to kiss the Virgin. To be at her side was to be on the right hand of God. She was His Betrothed on earth, even as she was the belovéd mistress of Spain. I would never forget her as long as I live.

Which is to say that I started to forget her in the first days of my unlife and could not even conjure an image of her face once under the press of the Hunt. Did I tell you about the asylum? That’s when I learned that I could only survive on drunken blood. They gave very few members of that club alcohol, let me tell you. So I got to be close with the guards. I used to put on my old act for them—in English, of course—and one in particular became very close, enthralled with me, you might say. He kept me fed, to the dereliction of his own health, poor lad. I kind of missed him once I had gone. … Well, of course, I got away, dolt! I am here aren’t I?

It turned out that I had to escape, back into the Hunt, or risk my jailors discovering my true nature. I was living too long and too well in there. My “friend inside” left my cell conveniently open one evening and I stole out, into the bleeding dusk, back on the Devil’s Road.

I needed a pastime, but first I had to shake the Hunt. Then it hit me! Where better to avoid the Inquisition still cleansing the land than in the arms of Protestantism? I was a great Fool. I could be again, just not in the reach of the Church. That was about the time that King James Stuart had assumed the throne. I had been running for 70 years and had left my reputation in the dust, turned to dust, ashes to ashes, baby. But I was a great Fool.

I worked my way up over the next 20 years, careful to play my role well, to turn heads, to capture the ears of power and hold them in my sway. I worked at it with the fervor of the damned, and I, finally, found myself performing in a play for James himself. Some guy named Bill had written this little history about one of the Henrys and needed a stand-in for the guy who played Falstaff. That was all it took, cousin, yes. No one can belly-laugh like James Stuart, by the way. And such a drinker, fortunately for me! Yes, there were some nights, late in my tenure for the court of the King of England, when I supped on that royal, purple blood and knew the greatest ecstasy that our foul lot can encounter! A taste of POWER!

Of course, then I got caught.

No! Not by the Hunt. By some chambermaid, curse her eyes. Actually, they were pretty tasty, and I’d hate to curse a past dinner. But, yes, before I poked her, she pegged me; screetching through Buckingham about demons and vampires. Hey, she had it half right, who could blame her a bit of hyperbole? I, of course, made it out of the Palace, but I was hell-bent on getting revenge on the oafish cow who had cost me my job and standing. So I ate her eyes.

While her husband staked me through the heart. Unlife’s a bitch, yes?

They dumped me into the Thames, apparently thinking running water would hold me in my torpor. Actually, it was the stake that held me. Well, it didn’t actually hold me, because I drifted down the Thames to the Channel and out into the North Sea.

Did you know the mean annual temperature of the North Sea is 35 degrees? I didn’t either. Life is wierd. Or, rather, death is. And I thought I was quite dead. My only sorrow was that I did not just let the Hunt get me so that I could be rightfully destroyed by my Sire, returning his blood unto him.

Instead, I was a coral bed.

Yes, I was a coral bed. For 350 years. See, it takes about 50 years to establish a full-fledged bed, so I don’t count them. Oh! And now you see why I said 400! See? I told you everything would work out in the end. Thanks for the interview… and for your sacrifice.

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What? You aren’t here for my dinner as well? Just the story? You little shit! I should kill you. … Huh? How’d I awaken? Deus Mio, you are a bit dense, aren’t you?

Offshore oil drilling.

Offshore oil drilling churned me loose with enough blood from blended fish and crustaceans to snap me out of torpor. Maybe the stake had rotted by then and I just needed a cock’s crow. But it’s still been a tough few weeks dragging myself from the North Sea, south through England, and onto that terrifying device that carried me over the ocean to this New World.

I thought I’d start in Raleigh, since Sir Walter was such a funny-assed old fart in his dotage. I thought I’d see his burg.

January 9

Me-oh-my, the year’s unclear, but I know it’s day is late:
the sun is down, the moon’s come ’round, yet no dew’s on me pate.
My dawn is come, with setting sun; the city spreads it plate.
I must hie hence and find the Prince before it gets too late.

Ah, there’s the lad! Face like a shad. His bearing: calm repleat;
how sits that crown, above that frown? He must himself defeat.
I bow quite low, give pride a blow, and fold there at his feet.
I tell my life, my skill and strife, and check my jests are meet.

But laugh he can’t: the Ventrues pant, no Fool has court in here.
That Jonas chump shifts on his rump, and looks at me quite queer.
Does he know me? Or me, myself? I feel a twinge of fear;
but, no, he’s only tired of fun, and doesn’t want me near.

For a time, I sat, I watched the course, and no one paid me mind.
I watched a dog, a cat, a frog, a Nos come from behind.
I heard a fray, some Childe at play, and peeked in through a blind.
A battle thick, the Kine drop quick; I thought it quite a find.

So, looking neat, mostly like meat, I stepped into the pub.
And dodged a bolt, ignored some dolt, and skirted past the hub.
I pulled a draught, and kind of laughed: a Kine was gi’en the drub.
So soon it ended, the pub was mended, but herein lay the rub:

Who in hell told such violent soldiers as these where to find our ilk and, further, why by hell isn’t the culprit drawn on four stakes, slit from gorge to crotch, and feeding the injured at this very moment? Could so much have changed since last I lived in this dark world?

January 30

The Life of Riley, I tell you; The Life of Riley! They may not know how to run society, but minge, these Kine can throw a party, yes! I’ve not slept a wink all night these past weeks!

So I met this guy, golfer, a “duffer”, he says. I never much got into golf as a lad, though I’d know about it from its inception. Seems the Spanish thought it a fool’s game, being Scottish. Since I was a fool and Scot-Welsh, I figured I’d keep my head low, you know? Better than it being TOO low; in the dirt; under a skirt; no, I do not flirt.

“Lop off ‘is head, and toss ‘im in bed,”
“We married ‘im off to a shrew!”
“And don’na he clef, use narry a breath,”
“‘Cause SHE’ll tell ‘im what to do!”

HA HA! Heh, heh, heh… -sic- ‘Scuse me, bitte.

Great old drinking song! La Belle Primogené de la Toreadore put it to my mind. What a dear! I never knew many Orientals in my days in court, but I met a couple of withered ambassadors when Marco returned. Their language is as fluidly jangling as the Old Cant. I recall getting in a long debate about Being with one of them. Shame we weren’t speaking the same tongue; we might’ve made some headway.

Where was I? Oh, yes! The beauty! Oh, nevermind; she thinks I’m an idiot. When really I am a fool. Ah, well, she’ll see my worth soon enough. Soon enough.

Besides, she let herself be AUCTIONED! I couldn’t believe it! A Primogen! Leave it to Ventrues to come up with a charity auction which manages to objectify their peers! Disgusting. And they’d prolly call the tortures of the Inquisition disgusting, in spite of their holy goals. Fools. No, idiots.

But anyway, I fell in love with the golf thing. Nothing like it for concentration and frustration. Concentraton of frustration. Frustration of concentration. But I don’t ever have to pay greens fees, since I always tee off after midnight. Kind of handy, when you’re unemployed. Of course, my “duffer” buddy didn’t understand why I invited him to a midnight tee off. But he showed up. Shame, really, that he did. I got a bit peckish at the ninth, dontcha know. And he was having schnapps after each hole.

Lovely stuff, schnapps. Puts a tang on the tongue unlike any other liquor. I’ll have to find a biergarten in this burg. ‘Course, the stuff is like candy straight from the bottle, so I’ll stick to lager for the lips, yes.

Did I have a point to this? I am sure there was a point, it just won’t prick me again.

Oh! Right! There was very little in the way of events, these past weeks. I can’t find a court to fool; these common house managers, to whom I have petitioned for stage work, are more uppity than the Burghermeistergruppen; and my pro golf career is looking dubious. I can drive the buggery ball 400 yards when I’ve a mind to, but I can’t ever make a tournament tee time, due to obvious circumstances, you understand.

But I’m STILL looking, yes. Someone will give me shelter (or the gold for it) one day soon, I just know it. I believe, baby. And it’s not like I’ll starve in this Southern New World. Not with ‘Beam and Daniels’ more common than water.

February 6

Transcribed from an ‘audio taping’ of my morning babblings

Do not go gentle into that good night;Our age will burn in rage at close of day.

Rage, rage against the lying in the fight.

Twisted Methuselah’s, their bower come at last,

Do not go gentle into that good night.

Dazzled Caitiff, soaring, boring, lower class,

They do not go gentle into that good night.

The mangy Garou, pet of Gaia (slutty lass)

Does not go gentle into that good night.

And you, My Sire — to bleed me, coming fast:

Do not expect still further flight,

Do not seek mercy in our timeworn fight,

Do not go gentle into that good night.

My, but that Mr. Thomas had a way with meter. And so I borrow Mister Thomas to speak to Master Thomás.

Do NOT expect fealty, if you still live. I know what your “Church” is now and how truly dastardly it is! I know you raised me well, and taught us our power; but your failure to bend me to your dark purpose is complete.

They say you are gone; so why do I shudder to wakefulness, clawing the sand that is my home, for now?

Anybody got a light? How about a drink?

What was I just saying? Was I talking in my sleep? Am I now? Am I awake yet?

Deus mio, I hope I haven’t been thinking out loud!

HEY! You! With that microphone! Was I talking out loud…? HEY! C’mere… dinner!

February 27

Oh, my deary-me, little Journal! I have had a stroke of genius! Shear GENIUS! I couldn’t wait until later tonight to tell you!

For weeks I have racked my brain to come up with the most clever prank I could imagine, something befitting my re-awakening and re-entry into society. I have know for some time that I want the jest to be aimed at the city’s best and brightest, the Camarilla Council.

And I HAVE IT!

It’s very simple, requires minimal support tools, and will really liven up the next Council meeting.

The salient “point” of the prank is a syringe, filled with what they call ‘endorphine’ in this Latin-loving modern world; we remember it as Blood Humour, my pretty little Journal. I know where to find vials of the stuff, just waiting to be shot into… Oh, I don’t know… maybe the Garou Representative to the Council?

Yes, loyal Journal, I will sneak into the Council meeting, watch for optimal timing (Comedy is all about timing; have I told you that lately, Journal?), then drive the point home!

TA – DA! Instant frenzy, ready while you wait!

It’s going to be smashing! LITERALLY!

I am off, now; going to work at the Starlight Lounge! Stage gig, vaudevile, Fridays and Saturdays, twice on Sunday. Then it’s off to the races – the weekly Gathering!

I’ll tell you all about it at dawn.

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and sounds described varyingly as “manical cackling”, “moaning wails”, and “muttering or gibbering”. Researchers are considering a number of causes for the rash of encounters: hallucinations, local college pranksters, and El Nino have all been proposed.—(see Feature: Spirit Science, A3)


Local Comic “Bombs” For Last Time

TRIANGLE CITY (AP) – The Triangle suffered a blow to its funnybone last night.

The up-and-coming stand-up comic Gorbo the Mad (Jim Carruthers) was tragically killed in a freakish fire at the notoriously-dangerous nightclub Dante’s Inferno.

Witnesses to the catastrophe, asking to remain anonymous, claimed to have seen two leather-clad men approach Gorbo while he was engaged in discussion with an associate. The sequence of events is unclear, but apparently the men were carrying some type of aerosol dispensers filled with a highly-combustible liquid, which they discharged onto Gorbo.

The happy Fool’s characteristic dangling cigarette ignited the substance, engulfing him in fire. The assailants escaped during the clamor to quench the persistent flames.

Police are investigating a possible connection between this attack and last week’s violence at Dante’s Inferno, but so far have no leads or suspects that they are willing to share. Nearby business owners have filed joint complaints against the nightclub with the Triangle Chamber of Commerce, fearing the possibility of damage to their establishments should the poor security and misadventure at the club persist. Lord Ashby, its owner and manager and man-about-town, was unavailable for comment.

—(see The Mourning Laughter, A7)


Historian Proves Merit Insufficient In Politics

TRIANGLE CITY (Local Press) – Noted art historian, philosopher, critic, and philanthropist Dr. George Kiel will be returning to his Triangle home this week after a disappointing bid for the N.C. Republican nomination to the U.S. Senate. Though he scored high marks with regional electors and won crushing victories in public debates, Dr. Kiel’s repeated cancellations of popular rallies and tardiness for dinner engagements shattered the febrile faith of his constituency. Instead, Representative Jesse Helms will again be straining the back of the Party Pachyderm as he rides it into the mud-slinging pits of the General Election. Though Dr. Kiel…

Last Updated on March 2, 1998

Malkari – Blue Talon Corp

Fly from cradle fighting hawk
Crack your shell and brave the pyre
Talon Corps has made you strong
Prove your might with deadly fire

OMEGA BRIEFING SUMMARY–

[author: Admiral Gillman, Nest Aerie]
[last rev: 15.18.2562-14:80]
[schedule:A+0.0.30-10:00]

Welcome to your own private hell, Warrior!

You are the product of the finest Technologists and teachings from the greatest and darkest days of the Malkari race.

Greatest, because they were days of innovation, elegance, and might.

Darkest, because they were shadowed by a doom from the depths of space.

The gravity flux and seismic disasters are growing steadily worse. We are going to seal the Vaults after the last downloads are finished. Our Technologists predict that there are only a few months remaining to the Worlds. We can prepare for the coming doom no more, except to tell you, or future progeny, this tale of the demise of your ancestors.

Old GOR Navy Days

Before the Technologists became aware of Diantos’ coming into the Malkari system (2378 Golden Calander), the Blue Talon Corps was known as the Naval arm of the Golden Order of Reason. It’s main function was to patrol the Malkari system, to provide protection against any would-be terrorists or pirates, and to insure the strict enforcement of GOR edicts. In those days, the GOR was a government of very long traditions and immense stability which was able to rally the Malkari people for almost two centuries, helping them to stand boldly in the face of the apocalypse and build the great colony Arks. The Navy was a pivotal force, leading the effort to build the Arks and maintaining a vigilant example of heroism and discipline for the civilian population to follow.

The Arks were filled with slices of traditional Malkari history and culture, the best genetic stock of the Ten Families, and the proven science of the time. While Diantos approached, they were launched by the hundreds towards the Chotheth Cluster in the hope that some of them would find habitable planets and the Malkari race would survive by colonizing a new Homeworld [[[Addendum: The GOR Technologist were never able to locate a habitable planet in the target systems during the launch passes.]]]

This era also saw an amazing amount of research and development in the materials and processes needed for space travel and extended habitation. Unfortunately, the last of the Arks were not able to fully incorporate all of the newest space travel technology, forcing the colonists to sometimes rely on older, slower engines and less stable life support systems. During the Age of Arks, the old GOR Navy became nearly self-sufficient as a space-operations entity and put each new step in research immediately into use.

As Diantos drew closer to the Malkari system, the effect of its gravity waves forced an end to the Age of Arks. It simply became impossible to continue building the massive Arks as the infrastructure of the Six Worlds deteriorated from disaster after disaster. The inertia and faith of a worn and stressed people eventually gave out during the unfolding chaos. Fortunately, the GOR Navy was spared much of the hardship faced daily by the planet-bound; we had moved most of its support operations to space platforms near the asteroid belt in expectation of seismic activity which would precede Diantos’ arrival. Unity and discipline among the Navy’s ranks only grew stronger in the face of adversity.

A new plan was put forth by Admiral Lorgeth of the GOR Navy, who had come up through the ranks with the Special Space Construction Division, famous for the development of the Deep Habitation Centers centuries before. Super-hardened, reinforced Vaults would be constructed in the hardest cores of asteroids and in the mantles of the Six Worlds. In those Vaults, all known information about material sciences and genetic engineering would be cached. The hope was that some of these Vaults, after the passing of Diantos, would survive to open and the Malkari people would be reborn anew. This plan also had the positive side effects of keeping the surviving population busy, bolstering civilian morale during such trying times, and encouraging continued research and investment into the future.

Admiral Lorgeth first had to sell the plan to the Navy itself, which proved to be a hard fight. Many of the Admirals in the High Command wanted to continue with a scaled-down, modified Ark program based on recently-advanced technology. They reasoned that smaller, high-tech ships could be built and launched to Chotheth containing most of the Naval personnel, who would then rebuild the Malkari civilizationà with certain improvements. Admiral Lorgeth reminded them of the Navy’s responsibility to the overall population and the GOR system of government. The debates raged for months, until finally the Vault advocates won the day. They Navy would spend it’s remaining time continuing to save all of Malkari.

For some passes, the plan for seeding Vaults throughout the Malkari system was embraced by the GOR with very little dissent. The remaining support structures from the Age of Arks were converted, using Naval Engineering expertise, for fabrication of the components for the Vaults. In very little time, hundreds were being dug out throughout the entire Malkari system. Like the Arks, the Vaults were designed by Navy Technologists using the most advanced shielding and computer technology available. They were meant to withstand the Armageddon. The effort which had gone into centuries of Ark launches had been successfully rerouted to the Vaults and progress was ahead of schedule. Naval leadership, especially from the Special Space Construction Division, was giving the Malkari system a second chance for survival.

But, despite the Navy’s best effort, the nearsighted GOR decreed that space limitations would force the Vaults to only contain what GOR Technologists labeled as “the most important and most traditional elements of pre-Diantos culture and technology.” To make the situation worse, the Vaults themselves would have to be built with the same traditional technology. Although previous centuries had shown a close working relationship between the GOR and its Naval arm, that loyalty began to seem folly because of these sweeping declarations. The Navy, being composed of independent-minded leaders, had its own vision of the future—one that involved growth, strength, and glory for the New Era.

The Navy demanded a paradigm shift for the Vaulting phase: it wanted to build the Vaults which it had designed, with superior Awakening training and seed technologies; ones they trusted to survive. Talks were held to find a compromise, but the GOR was resigned to keeping Malkari stagnate to the very end. Their stubbornness only increased with each day that Diantos drew nearer. Some young officers, known as the “Malcontents,” even threatened to break away and build separate Vaults. The GOR, though it had been very good for the original unification of the Malkari race and the much more recent Age of Arks, had now become an obstacle to the future.

Blue Talon Corps Days

For nearly two passes, the Ten Families of the GOR and the Naval Admiralty negotiated. Eventually, it became clear that the Council of Ten would not compromise nor listen to reason from those they perceived as marginal to the future of Malkari. To bring the conflict to a head, they even insisted that the top Naval Commanders resign their commissions. An emergency conference was called—the “Council of Arbitration”—at which time the decision was made to separate the Navy from the GOR. Fleet Admirals, with the unanimous support of their loyal ranks, removed the entire Malkari System Fleet from GOR command.

Honorably, they resolved to continue their previous patrol and defense responsibilities, but meanwhile they would construct and supply the Vaults under Navy control as they saw fit and would enforce GOR edicts only when in the common interest of all Malkarians. To reinforce their move to independent control, the Navy formally adopted the name “Blue Talon Corps,” taking as mascot the sleek, powerful avian life found on the Six Worlds. BTC Technologists were instructed to redesign fleet ships to match a raptor’s light but lethal form. In the year 2580 BD, the first of the new Hawk class vessels flew from spacedock. This ship represents both a psychological and atheistic break from the GOR-dominated Naval designs. The designer, Commander Hemis, would later redesign the entire fleet.

In the early passes, the Blue Talon Corps was faced with a severe lack of vital resources. The old GOR Navy leadership had not thought that its disputes with the Ten Families would actually lead to a major crisis like declaring independence. They had never planned for being completely without GOR support. Admiral Shrike, Commander of the Eight Aeries (formally, the Homeworld Fleet), was given the mission of opening a dialog with the GOR to negotiate for trade agreements benefiting both the BTC and the GOR. Unfortunately, the Families had been so infuriated by the move to independence of the Navy that they refused all negotiations and demanded the Admiralty return to the Home World for disciplinary action. This was, of course, unacceptable and caused a backlash of ill will from the Admiralty.

For the three passes which followed, the relationship between the BTC and the GOR remained volatile, bordering on open hostilities. Neither was able to proceed with plans for Vaulting until an agreement was reached, but negotiations could not commence. Tensions grew high and hotheads called for an open conflict to settle matters quickly. There were several minor incidents of violence, but none which sparked an outright solar war. Risk evaluations were compiled and tactical strike missions planned by Operations to achieve total victory with the least loss of valuable material or personnel. But then, on the eve of seemingly eminent war, some Families from the GOR contacted the Admiralty with proposals of their own for trade of vital materials. The four year impasse had been broken by Families with a vested interest in Vaulting technology and free commerce. The materials desperately needed by the Blue Talon Corps were surreptitiously transferred and BTC Vault construction in the asteroid belt resumed.

Not surprisingly, the dissenting Families’ secret trade deals with the BTC lead to the second move of independence from the GOR. The GOR, though ponderous, was also persistent; the Ten Families discovered that many of the Lesser Families and even two Council Families had not been faithful to their party line. The First Family issued an ultimatum that the “rebels” cease trading with the BTC or become criminals to the GOR Government. As was becoming typical, the GOR overestimated support for its stance and was shocked when the accused Families issued the “Declaration of Free Memory of 2582.” Basically, the Families involved in trade to the BTC chose to work on their own (with full support of the BTC, of course) rather than follow the GOR’s rule any longer. Shortly thereafter, the independent Families named themselves the “Diamond Cooperative.”

The passes which followed the second breakaway from the GOR were fairly quiet and cooperative at first, but as Diantos loomed closer and closer, the Malkari race completely lost whatever unity was left to its people. It fractured into many smaller organizations who fought amongst themselves for what scraps remained of the Malkari civilization. Fortunately, during the majority of these Last Years, the BTC was able to achieve completion of nearly all of its Vaults with little hindrance or assistance from outside the fleet. In The End, the Corps’ independance saved us from the decay of the Malkari civilization. Or, for the most part, it did.

Your Greatest Enemy

One new group to come out of the Madness of these Last Days calls itself “The Crimson Dawn.” A self-proclaimed prophet and Psi named Jebediah Arktron has mysteriously organized most of the psionic talent in the Malkari system here at the eleventh hour of The End. He summoned them and they are answering almost unanimously, betraying their original Families or Guilds to Arktron’s revolutionary banner. Even now, reports come into Central Command of Vaults that have dropped off of BTC COSMNet. These betrayals are especially disappointing to us eldest of the BTC, since Psies have had a long history of reverence and utility in fleet service. This hasty departure and break of discipline is the greatest crime that Naval personnel can commit, but we can not persuade them to ignore the villainous Arktron.

When it first began, the ships of the fleet were nearly blind until new sensor arrays could be developed by Naval Technologist to replace the Psies. Worst of all, top secret technology is considered compromised to the Crimson Dawn. These traitors are no better than jackals that nip at the heels of a staggering victem, to have betrayed their entire race in its frailest hour.

Some Officers, without official support, have attempted to infiltrate the cult or recover the Psies through force of arms—most notable of these efforts was the recent “Daison Incident.” Unfortunately, these attempts are all proving to be complete failures and very little of use is being learned from them. The betrayers surface and disappear like ghosts; even now we have no idea if others are within our midst. Central Command, although unhappy with the situation, has decided that a solution will have to wait until after The End.

If the Psies survive, they should be re-subjugated with extreme prejudice.

MISSION ORDERS

I. Establish control of the Malkari system.
[BTC COSMs predict an initial 30% control of surviving Vaults, based upon distribution of sites and current gravity analysis.]
[[[Addendum: Vaults lost to the Crimson Dawn have forced revision of initial control estimates to 27%.]]]

II. Locate and assimilate Vaults.
[Anticipate .0125% Vault survival—250 Vaults, by current reports of the number of Vaults under production by all Guilds and groups. Of them, COSM predictions indicate that 20% will successfully cycle for Awakening—50 Vaults, 14 of them Aerie-controlled.]
[[[Addendum: Warrior! You are graced with the luck of a victor, to even be reading this now. Do not fail Fate!]]]

III. Locate the materials to construct an advanced Ark using best available designs.
[COSM analysis predicts that rare minerals will be easily accessible in the post-Diantos Malkari system, so there will be an edge for the new Ark over our ancestors who left in the first Arks. When complete, the Ark will evaluate target locations in flight and overtake Arks previously launched by the GOR, insuring that the BTC establishes the controlling government on the new Malkari home world.]

OPERATIONS PARAMETERS

None.
[The mission goals must be achieved through any means necessary, including the use of lethal force to neutralize any surviving Guilds or independent Vaults who might oppose you.]

[[[ADDENDUM: SPECIAL ORDERS
If any Crimson Dawn Vaults survived, they should be considered an exceptional threat to primary mission goals and neutralized or subjugated with extreme prejudice. When possible, Psies should be assimilated, but do not hesitate to destroy those who will not cooperate.
Prepare yourself, Warrior!]]]

Chapter Designations
Command Aerie, Diplomatic Aerie, Transport Aerie, Talon Aerie, Close Wing Aerie, Wide Wing Aerie, Mother Aerie, and Nest Aerie.

Government
HIGHLY militaristic benevolent dictatorship

Ship Designations
Assault: Hawk, Talon, Eagle
Battle Station: Cockerel, Ibis, Gander
Battleship: Falcon, Merlin, Shrike
Cheap Attacker: Wren, Robin, Sparrow
Construction Station: Roost, Aviary, Nidus
Constructor: Goose, Nester, Canopy
Cruiser: Kite, Kestrel, Peregrine
Defender: XXX, XXX, XXX
Destroyer: XXX, XXX, XXX
Explorer: Rook, Crow, Raven
Outpost: Ostrich, Rhea, Emu
Scout: Squab, Macaw, Swift
Supply/Repair: Pelican, Marabou, Tern
Transport: Budgie, Osprey, Harrier
Ultimate Station: Roc, Phoenix, Griffin

Malkari – “Real” Backstory

Malkari Guilds

Their Formation, History, and Philosophies

“A Brief History of the Diaspora”
From Keraleece of the Guild of Light (deceased), 27 AD (After Diantos)

It has taken me seven parses to cycle my Vault, ready production, and open the tunnel to the asteroid’s surface –this after twenty parses of growth, education, and preparation. I have established some contact with the other Guilds, discovered the tragedy that befell the minor Guilds (and myself), and come to the conclusion that I should at least try to see to it that the true history of our doomed race was told.

Therefore, I am transmitting this history of the time before the Cataclysm to all receiving COSMs. Our Guild of Light Vaults cycled too soon—we were too anxious to be the first Awakened—and we are now just walking dead. But our contribution to the New Malkari existence may prove to be one of the greatest: the truth of our past.

Before the Threat

The realization of the approach of Diantos out of the southeastern quadrant of the Malkari sky shaped the history of ten generations of our race.

Before that dark day in 2378 Golden Calendar (GC), the Malkari system had lived in an enlightened age for centuries. The wounds of the early history of our people—with its warfare, persecutions, and ignorance—had been cauterized in the fierce blaze of atomic power discovered by one of the first Technologists of the oligarchy that would become the Golden Order of Reason (GOR). The release of the powerful energies stored in the bonds of the atom freed our ancestors to explore their horizons rather than fight over the land within them. A new age was born and from it a new government: the GOR TechnoAristocracy. For 250 parses, our Malkarian ancestors—under direction from the ten oldest Families on Malkari—worked in harmony, explored their star system, settled its asteroid belt, and developed material processing and energy production sciences to levels that the Guilds can now only dream of.

The Golden Order of Reason was stunned when their Space Sciences Division realized that Diantos, a star thought always to be part of a constellation far distant, was actually approaching the Malkari system on a perfectly direct collision course. The Ten Families debated for over a parse as to the actions to be taken to save the race. Arguments were made for destroying the star, diverting it, moving to it, moving away from it, burying the cities of the Six Worlds: anything to preserve the history and greatness of our people. In the end, these very arguments to preserve our way would destroy it forever, sundering the unity of the Golden Order of Reason and forging, from the remains, the Guilds. It became obvious during the debates that the apparent unity of the GOR Families was inherently unstable and fractured by personal ambition, aesthetic disagreements (very important to our people, then as today), and philosophies of ethics and propriety.

The Age of Arks

The seed for strife was sown when the GOR resolved to save the Malkari race by constructing massive Arks—generation ships designed to carry a select few thousand Malkarians, technological records, and genetic material to be used when a new Home World was found. The GOR Families designed the supply vehicles for the Arks’ construction in space as huge, blocky buildings with launch systems in their foundations. Entire cities sprang up around each continent’s launch centers to support the construction of the Arks; new lines of research were explored, exploited, and cataloged for the Arks.

In all, the GOR plan allotted 200 parses to accomplish three things: develop whatever technologies could aid a deep space vessel, locate a habitable planet around a nearby star, and build the Arks to be as strong and reliable as possible. Their Technologists locked down to the task, first perfecting their traditional nucleics and heat transfer technologies, the very sciences that had pulled Malkari out of its Dark Age decades past.
The Six Worlds pooled their resources, Technologists, and peoples to construct nearly 500 Arks over the next 200 parses. As each was completed, it was staffed, stocked, and hurled into the depths of space. Though no destination was ever determined, each Ark was sent towards the Chotheth Cluster in the hopes that one of its forty stars would contain a habitable planet on which the Malkari race could again rise to greatness.

And Diantos crept ever closer.

The Vaulting

Malkarian technology reached its height in the late 2500s, as the last Arks powered for the Chotheth Cluster. The Six Worlds could not continue to drive their peoples to save others AND advance Malkari technology AND support their people and the massive Launch Cities. The Golden Order of Reason convened what remained of the Ten Families to come up with any last ideas they could. From that meeting came the Vaulting.

The GOR resolved that to best insure the survival of some shred of the Malkarian way of life, hundreds of Vaults would be buried deep into the mantles of the Six Worlds. These Vaults would be fully automated, heavily armored bunkers the size of a normal home which would contain nothing but support machines, computers systems (COSMs), and genetic banks. The banks would hold samples of the greatest lineages in Malkari, from which could be grown new people to reawaken and unify the Vaults after Diantos’ pass. The COSMs, it was decided, would be responsible for containing the history and knowledge of the original Malkari and for educating the new Malkarians in their great heritage.

The factories of the Six Worlds retooled. People moved away from the Launch cities to construction sites peppering the planets, and the Vaults were begun. By this time, Diantos’ approach was making its mark as seismic activity reached record highs, with some worlds having earthquakes or volcanic eruptions as much as twice a day! The Vaults had to be buried into miles of hard rock to insure them any chance of being left after the gravitational forces of Diantos’ pass tore the system to shreds. Further, by the time the Vaults were dug, armored, insulated, shielded, automated for maintenance, and wired for COSM networks, there was precious little space left for gene banks and COSM memory storage. Originally, the Vaults had been designed to each contain sufficient COSM memory and material banks to reconstruct, eventually, all of Malkari culture and science.

Instead, it became obvious that the Vaults would have to be, like the Arks, a slice of Malkari life rather than the whole pie. The announcement of this by the GOR lead to their first strife in almost 500 parses.

The First Schism

When the task of deciding what of Malkari life should be preserved in the Vaults came before the GOR, it was considered by Families very worn by constant quakes, popular pressures, and the agonizing decisions of who should leave on the Arks. The Families became reactionary.

The Golden Order declared that the only things to be preserved in the Vaults throughout the Six Worlds were those technologies and practices which existed before Diantos’ threat was realized. They argued that the Malkarian way of life was NOT in the past two hundred parses of hurried research and advancement while building the Arks, but rather in the stately existence they had enjoyed for the prior three centuries. They ordered that the Vault COSMs be filled only with nucleic and heat transfer designs, armored by the toughest, most tried-and-true techniques of shielding, and seeded with the pure genetics of the Families of Malkari.

Unfortunately, one Division of the GOR, the Space Navy, was outraged by this reversal of progress. They had enjoyed the benefits to their Division that arose out of Ark research and demanded that the silicate construction and beam and plasma power control techniques at least be preserved as well. Further, they argued with the GOR about finer points of aesthetics and what should be taught to the Emergent Malkarians after Diantos finished its destruction. In particular, on spacecraft (which would be the first necessity of the Malkarian that would reawaken the Vaults) the Navy favored lithe and agile designs, demanded by their role as defenders of commerce and mining from piracy, over the bulky and stolid designs used by the GOR in mining and transportation. Their Admirals resisted the GOR design of the Vaults, trying to push technologies and genetics into them that were deemed “too incidental” by the GOR. Ultimately, their efforts to persuade to GOR Families just angered them, and several key figures in the Space Navy were asked to resign.

Those figures did just that, taking with them 90% of the Space Navy’s personnel, ships, and resources. The GOR demanded that the rebellious Admirals return the forces they had taken; the response from the Navy was that those forces did not want to return to an uninspired, old-tech government. To drive the point home, the Space Navy adopted a new designation, one which drew from Malkarian avian wildlife for its inspiration; since the Admirals prided themselves on striking with speed and lethal force, they looked to the raptors of Malkari for a namesake.

In 2580 GC, the Blue Talon Corps was formed under the direction of a council of the eight top Admirals in the former Navy. Each Admiral was placed in charge of an “Aerie” and given near complete discretion as to its use, within the confines of the Admiralty’s dictates. Almost immediately, the Blue Talon Corps (BTC) was faced with a problem: they had gained independence and become the first dissenting party in the Malkari system in almost 500 parses, but now they had to plan for Diantos without the GOR coffers upon which to rely.

Admiral Shrike of the Command Aerie suggested that they purchase mining equipment from the GOR and use it on the largest asteroids of the Malkari Belt for their Vaults. They would wait through the Cataclysm and then the Blue Talon Corp would rise like a phoenix and reclaim whatever remained of the Malkari system. Marshalling the remaining resources of the shattered system, they would construct their own Ark, fast enough to overtake the GOR Arks and claim the new Home World for BTC rule before the Ark colonists even arrived!

Shrike’s plan met with resounding agreement from the Admiralty, and a communiqué was dispatched to the Golden Order of Reason, offering a truce and seeking the trade agreements. Sadly, the Families were too accustomed to getting their own way and refused to open talks with the BTC until they gave up on their rebellion and the Admiralty returned to the Home World.

Of course, this was unacceptable to the proud individualists that had formed the Blue Talon Corps. They stormed and complained and sent repeated requests and veiled threats. Finally, after three parses of diplomatic intrigue, cold war, and strained tempers, the Admiralty threatened to attack the mining ships the GOR required for Ark construction. This proved to be the proverbial straw that broke the camel’s back. Though the oldest of the Families grew indignant over the churlish threats and posturing, many of the Barons and Earls who did not sit on the GOR Council (and, it would be found, even some who did hold Seats) were terrified by the prospect of war in space. Still more of the Lesser Nobility could stomach the idea of war in space, but could not tolerate the losses of Vaulting resources that war would bring. The idea of independent preservation struck a chord in these Lessers’ minds, and they began maneuvering both to provide the BTC with needed equipment and to establish land control on regions of the Six World so that they could construct Vaults of their own, for their own Family and their own set of technologies that they felt should be preserved.

Laser radios flashed, and the call for war was “mysteriously” dropped by the Blue Talon Corps. Members of the Ten Families of the GOR spent months trying to determine what had calmed the BTC’s ire; when they finally discovered the deals being made behind the scenes by the Lesser Families, the second great schism of the Diaspora occurred.

The Families Divided

Investigations by the Fifth Family lead to the discovery of the secret plans and deals between two of the Great Families, the Lessers and the BTC. When Heads of the offending Families were brought before the Council, they tried to persuade the Council of the expedient wisdom of their decision. They argued that the BTC was still Malkarian, deserved a chance to survive, agreed with the GOR that no further developments should be pursued. They asked why aesthetic differences were grounds for schism, why the GOR would fight that which was once their Finest Son, why saving SOME part of Malkari had to suffer over ideals of form and governance.

The Golden Order of Reason responded with an unprecedented rigidity, fueled by fear of the looming star and the remaining sixty parse time limit to finish all of the Vaults. They told the Gordano, Luchensa, and Lesser Families to “cease dealing with the rebels or cease dealing with us”. And a second battle line was drawn.

The guilty Families made their break from the GOR in the Declaration of Free Memory of 2582. While they would not oppose any efforts of the GOR or the BTC, they would charge for any part they took in such efforts, for either side. The disaffected Families withdrew to their private asteroids and Orbitals and formed the Diamond Cooperative, taking their name from the hardest substance their mines yielded. The more poetic of the Cooperative also attributed the use of Diamond to that stone’s inherent quality of yielding, from yellow Malkari light, any color of the visible spectrum. This metaphor of facility represented the ideal of freedom to preserve toward which the Diamond Cooperative would strive.

But the ruddy speck of Diantos grew ever larger in the night sky, and the virus of factionalism had penetrated deep into the once-harmonious Malkarian psyche. Seismic activity swelled even higher as the worlds began to wobble in their orbits and be drawn off kilter by the approaching angry star.

The Vaulting Conflicts

The Diamond Cooperative immediately opened for business, providing the BTC with much needed mining systems. The Vaulting of the BTC’s genes and technology began in earnest. At the same time, the Diamond Cooperative (DC) began trade with the GOR to provide them with the materials still needed for Ark construction.

Within a few parses, the division and aggression of the First Schism gave way to cooler debates on worthwhile aesthetics to preserve, what gene defects were “part of the Malkari legacy”, and how many people were to be released from the Vaults to facilitate the Emergence after Diantos started leaving the system.
Throughout these philosophical duels and dances, the Diamond Cooperative ran their mining interests, developed more efficient power supplies for the asteroids that would hold their Vaults, and kept the machines of industry running. Taking their cue from the Blue Talon Corps, they adopted the aesthetics of marine life on Malkari for their ship designs and interfaces. As new hulls were designed to accommodate the greater traffic the DC had to bear as independents, their systems and skins were styled after octopi, shellfish, and predatory fish. Further and most ominously, the DC began imposing their own brand of control on the BTC and the GOR.

Essentially, the Cooperative was still true to the vision of the GOR for the preservation of Malkari culture. While the risk of becoming hypocrites prevented them from denying the use of BTC silicate and beam technology, any technologies which significantly deviated from the core discipline of thermodynamics and nucleics were restricted. Basically, they wanted Vaulting to proceed apace and would not wait for any new techniques just to have to find room for them. The DC encouraged any and all Malkarians to develop new technology, and in fact the approach of Diantos had stimulated research to levels unmatched by any in history or antiquity. But once that technology had born fruit, the DC would clamp down on it, restricting the dissemination of it through their vessels and infrastructure. Since they controlled a vast majority of the shipping and mining resources of the Malkari system, they were free to hold whatever developments of which they did not approve or that they did not feel were in keeping with the traditions of the race or worth the effort. Anyone disagreeing with their restrictions would have to steer clear of the standard shipping lanes or risk discovery and ‘censure’—destruction, or at the very least, incarceration.

Basically, they became the watchdogs of the solar system for the next two decades. They never delayed Vault production—but they never allowed anything new to be added to the Vaults. They never prevented the BTC from evolving faster and quieter methods of destruction—but they never allowed the new technology to leave the planet on which it was born. They never told a single individual what to do—but they never allowed the governments to change anything again. They were the greatest force for stability—and stagnation—in Malkari history.

So for twenty parses, the three Guilds dealt in shuttle diplomacy, shady materials trades, and prohibitive policies. Where once war between driven thinkers and passionate survivalists was brewing, now a cold apathy held sway and colored every dawn gray. Divided from each other, the Guilds spiraled deeper into their ideologies, becoming more stubborn and fanatical with each parse of repetitive digging, cataloging, and construction. Throughout this period, the Diamond Cooperative grew more and more greedy and more and more idealistic. Their Guild was started out of a desire for the right of choice of preservation; many within the Guild’s Chapters saw the trade restrictions and Vaulting prohibitions as the purest hypocrisy the DC could practice.

Finally, in 2602, two of the ten “Chapters” of the Diamond Cooperative seceded from the Cooperative in the Declaration of Dissent, forming a monopolistic corporate government called the Emerald Combine. Their leader, Jhoern Sperring, came up with the name by basing it on the color of his lover’s eyes, the second most useful gemstone their mining produced, and the fact that his ideal of unlimited development would be driven forward under the reins of his totalitarian control. At least he was honest, if not terribly creative.

The Emerald Combine’s organization was unlike any since the beginning of the Golden Calendar. They were run totally from the top down and had not one compunction about methods of production, which technologies were ethical and which were not, or whose genetics should be Vaulted. They were open for business and one of their “Departments” was sure to please. Within weeks, prohibited developments were being shuttled around the usual space lanes and the Emerald Combine (EC) was taking any orders refused by the DC or the GOR. This licentiousness shocked and chagrinned the GOR and even the relatively liberal DC, but the Emeralds were not going to let whining and words slow down the last fifty parses of development and invention left to the Malkari system. And every penny of profit went into the Emerald Combine Vaults—any Vaults held by the two dissenting DC Chapters as well as those added by themselves during the final decades of the Golden Calendar. To make their separation from their heritage complete and open the way for whatever expediency, they rejected even the aesthetics of the original Families. Form meant nothing to them in their preservations; function and utility to survivors were the only merits a stored gene or tech could boast, inutility or sentimentality were the only flaws they could possess. To remind themselves and the other Malkarians of this, they adopted the utilitarian aesthetic of the machine and of architecture to their ship and interface designs. Though horrid in appearance to other Malkarians, eminently practical. And fuel for the fire that had never been quenched.

The Fragmentation

With forty parses remaining before the Vaults must seal, the Malkarian psyche splintered, became schizoid, turned on itself. The examples of division and conflict presented by the Blue Talon Corps, the Diamond Cooperative, and the Emerald Combine drove other, smaller groups to declare their independence. Being left behind to die in the spectacular collision of stars, without even their family history remembered or preserved for the survivors: this dreadful end made people agitated. These Splinter Guilds, as they came to be called, forgot the enlightened arguments and idealism that lead their parents to agree to the supreme sacrifice of the Ark Solution; instead they formed groups of their own, sometimes with as few as 200 members, sometimes with a whole asteroid base as a constituency. Most of these Guilds did not survive the Cataclysm, be it from placing their Vaults unluckily at ground zero of one of the stellar discharges that pulverized the solar system or from never getting the things built due to resource or motivational shortages. Many more, like my Guild of Light, did not fare much better: they managed to create Vaults but then their genetic material was scoured and destroyed by radiation leaks, dooming them to a single despairing generation of existence and then extinction.

One Guild that was secretly formed in the Fragmentation seems to have survived well, since they have as many surviving Vaults as the Major Guilds. But, then, that should not be surprising, given the characteristic which defined their Guild.

The group that came to be called the Crimson Dawn was composed exclusively of Psys—psychically sensitive individuals who could see across the gulfs of space, talk via thoughts, hear words barely whispered on a nearby continent. Before the Cataclysm, these people were a marginal concern. Their powers were very useful for some—critical even, for the Space Navy and subsequent BTC-but they were never trusted with high office or important secrets. Or so it was thought. Apparently, this population of mutant oddities was better organized than any of their keepers imagined. During the Fragmentation, they seem to have been coordinated by a unifying force, a leader, and seem to have subverted a number of Vaults that the records show were in the hands of other Guilds before the Sealing. The Guild of Light records make note of struggles between some elements of the BTC and a Psy faction, but it was thought at the time to be more of an internal problem than a system-wide revolt by all Psys. The most that was ever suspected was that a minor Guild had formed around some Psy’s banner only to be short on time to sink Vaults. Little was it known that this “minor” Guild would subvert those Vaults with the highest probabilities of surviving and become, with the help of Diantos, a “major” Guild in the Emergence.

Thus, out of the Fragmentation after the Vaulting Conflicts, there were four major Guilds, a score of minor Guilds (all but one of which, as we now know, were doomed) and a star two parses away from getting down to the serious task of fully destroying Six Planets, an asteroid belt, and another star. The sealing began.

The Sealing

At the end of the rainy season of 2652, the last of the construction sites around the Six Worlds were evacuated. The Vaults had been vacuum-sealed for months, undergoing final testing and sequencing. The filthy streets, muddy, brackish waters, and smoke-filled skies were mute testimonies to the great cost of the Vaults, the resource shortages, and the Fragmentation. Most of the fauna that was not preserved was dead from pollution or neglect; some said that this was a greater favor than Diantos would have done for them. Countdowns began to tick. Vault doors ground closed and detonated their tunnel linings, sealing the miles of shaft that had ferried their precious cargo down into them. Families walked into ‘euthanasia rooms’ rather than wait for the lava to sear them or rock to crush them or the air to simply thin away. Stores were locked down, defense system were armed—just in case.

The waiting began. The Vaults awaited the Awakening.

No COSM sensor records show what exactly happened as Diantos eased closer to the spasming Malkari system. Simulations run after the Emergence based upon data about the remaining stellar bodies tell a story of tremendous tides buckling the tectonic plates of the Six Worlds, crumbling them and shearing them from their magma beds. Whole continents and seas sailed away from their worlds, orbiting the central sun as if they should always have been there, as if a planet should be smeared along its orbit.

For millennia, Diantos crept nearer, collecting its share of the debris of Malkari’s planets, divvying up the asteroid belt, swapping hydrogen like travelers swapping stories of their wide worlds. Then it reached perigee and began to lumber away from its blazing partner, Malkari, like a spurned lover.

Within six thousand parses—eleven thousand parses after the Sealing had set the Vaults to watching the Cataclysm—Diantos had egressed to the orbit once held by the outermost world, Perdu, and still shuffled outward. Autonomic systems in the remaining Vaults began their cycles, evacuating fouled air that had breached their seals, growing the custodians who would take over the Emergence, and powering up life support systems.

Malkari awoke from the nightmare: traumatized, divided, in now-alien space, and short-handed.

The New Age

The Malkari system is now just a jumbled collection of asteroids, shattered planets’ cores, and two stars, one of which is leaving us. Out in that void, the other Guilds are also Awakening, Emerging, and seeing the perfect desolation. Had I the resources, the time, the genetic staying power, if you will, to build an Ark, the Guild of Light would chase after the others, into the deepest space, to find a whole planet and start again.

But I am doomed and can only wish my cousins luck in this endeavor. While I suspect that some of the Guilds will eke out a living in the new Malkari system, I believe nearly all of the survivors will try to build their own Arks, now that the pressure of eminent Cataclysm is past and time can be spent on such a costly goal. Sadly, I know that the schisms of our race’s history will not fade, may even worsen, since so very little of the system’s resources have not been vaporized in the solar storms. Perhaps, however, one Guild or two will pull the others together and save the rest of the Malkarians from a cold, quiet extinction.
More likely, the Last Five Guilds will just finish Diantos’ job….

The Life & Unlife Of Joerghen Kielvonbroud

Note: The following passage is for general consumption by all Childe with any ties to Camarilla structure or society.
All other readers are at risk. You have been warned.

Pre-Embrace

“Life is hard for us, boy, so you’ve got to be harder.
You’ve got to stand up and claim the soil for your own!”

Geoffrey Kiel, Landholder, 1704

I was born Joerghen Kiel in 1698 to a large Germanic family living in what is now called Alsace-Lorraine but was then just Strasbourg. My father provided for our large family by brewing, if not the best lager in the region, at least the strongest and I grew up in an agrarian tradition of family, hard work, and God. Since my older brothers beat me while my sisters looked on laughing, I had little love for the first tradition. My predilection for the product of the farm left me rarely in any shape to do the second. The high-handedness of the Huguenots who had assumed control of the region taught me little but scorn for the third. In all, I had an unexciting youth which spiraled lazily down into a dull manhood. I sought and gained employment in the city as a clerk to a banker and slowly amassed a small fortune by taking advantage of the information with which my position provided me. I would note which locals were most in debt and buy out their obligation in exchange for their paying a minor rent to me for the items used as security. A shame that most of those long dead wretches never knew enough math to realize when they had paid over their debts in rent.

Such behavior earned me little favor with my parents, family or anyone else in that low class and I soon found myself without a friend. Sure I had wealth, but no one with whom to share it. I turned inward, lacking any outward way to turn in my narrow world, and therein I found a friend: logic. I pursued the philosophies of thought, metaphysic, and ethics through every printed book I could afford. Those I could not buy or which were not yet being printed on Guitenberg’s new engine I solicited from fellow bankers, the new University, and even the Church, when I could stomach their proselytizing long enough to make off with the text I needed. I found my calling in those waxy pages and turned away from my land-lording to begin writing.

It was then that I met Broud, one night in Paris as I traveled seeking a patron for the publication of my first treatise. He stood speaking in a Rive Gauche cafe, expounding up the fallen state of Man and his subsequent inability to ever be good enough for God again. He was a striking man, but it was his mind that enthralled me as I sought holes in the mortar of his logic and found naught but stone. When he finally surrendered the floor, I told him as much, with words of praise and respect and only the slightest fishing for patron information. He likewise seemed impressed with my comportment and education (and my pride swelled as I was the only one to thank for having those two) and invited me to dine with him the next night, where we could look over my manuscript and discuss corrections, oversights, and the future of the work. In my youthful ignorance of things dangerous, I agreed. No, insisted.

Those Childe reading this will recognize the name of my newest fan, Broud, and can guess what happened over dinner the next night. To those who find that last sentence confusing or know not if they are ‘Childe’ and, thus, if they should get the joke, I say you are not of our Kine and should not be reading further. You are being watched& take care not to react with surprise to what follows.

The Most Thoughtful Kiss

“I have much to offer your career,
should you be interested in a bargain&.”

Broud, Philosopher, 1723

That dinner was enlightening in may ways. I learned many things. I learned that I was to be the host. I learned that I would eat very little and would not keep it down for the day. I discovered that I would become a philosopher for my career, and that that career would be a most long one. I found that I would be assisting Broud for many of the early years in that career.

But not all that I learned was so good.

I learned that my nature is that of the murderer, one who takes without compunction or thought, as if the victim were a hare or sheep bound for the boiling pot. I learned that Broud was quite famous among his peers and that the same peers would not appreciate my new ‘status’ with him. I discovered that dawn ended my day and dusk awoke me. And finally, for those of you who think eternal night is eternal revels, I lost the need, ability, and desire for those things which make night light on the soul. My ladyfriends learned that I would never call on them again, if they were lucky. My associates by pen watched the letters stop as their eyesight failed. My family learned of my death and threw a wake which I found, on the eve, vulgar in its gaiety and the constable found, in the morn, mystifying in its violence.

Yes, my gains on one front were lost on another, and my life changed forever on that November night, 1723.

The Unlife and Times of vonBroud

“I’ve had worse!”
Joerghen Kiel, Fool, 1723

Let it be know by the reader that I was overjoyed with my new existence, in spite of the initial revulsion, and I threw myself to the assisting of Broud and the unlearning of all that I thought I knew about religion, society, and metaphysics. I quickly accepted what I had become and embraced its truths as I had one devoured the Dialogues and Metaphysics. I was so pleased with the favor of my new master that I took his name and flaunted it on both banks of the Seine. When my family sent a brother to inquire about my return, I had Broud tell them of my name change and of my death. In that order, obviously. I danced the nights through on an intellectual high.

But I soon learned how difficult being the follower of a great man can be: how demanding, how thankless, how tiresome. And I was not the only one to gain his lifelong favor; I had to share his thoughts with two Parisian tarts and a quiet old man from Holland named Rembrandt. I found out that they were of my ilk when I sought to strike the old man for some insult now forgotten and came away with a stump. I actually coined that now-modern phrase ‘you gonna draw back a stump’ one melancholy night when I was drunk on sailor in Boston and thinking back on my life.

I withdrew into myself again, on a higher level than before, taking a vow of silence that I swore I would not break until “Men fly as we!” I kept that vow for a hundred years. I held it through the death of my siblings and father in the War of Austrian Succession, though I bent it some when I wrote to Broud from my new home in America that I was reassuming my given name of Kiel, with the vonBroud appended in memory of his gift. I kept it through my Acknowledgment by Prince Crowley (much to his irritation). I kept it clear up until, on the dunes of Kitty Hawk, I watched two brothers make a fool of me one cloudy, barely-tolerable day. That night, I scraped together all of my possessions and writings and started to forge a name of my own for myself: Kielvonbroud.

And On Into Dawn

“Uh, well, sure I have heard
of Raleigh, My Prince. So what?”

Joerghen Kielvonbroud, Well-Traveled Fool, 1997

And so, now, I have lived long, gained and lost faith, lost and gained trust. My Sire accepts my choice to live in the New World and honors me with the renewal of his favor. I have been assigned by our Justicar to a new territory for our Clan to try to bring it under some control and introduce the Arts there before other, less graceful Clans establish their marks. I have been entrusted with this because of my steadfastness in the face of untasted pleasures (a trait much sought, seldom found, in my Clan).

I have also been sent to watch over Darius, a somewhat acquisitive member of our Clan who somehow persuaded the Justicar to assign him to the post as well. I am to be his assistant while at the same time reigning in his dash for glory should it proceed at too breakneck a speed. I am to aid without compromising the Clan. I am to support when his voice sings in Our Chorus.

What follows is a more detailed account of the proceeding in Raleigh concerning myself in particular and broken down by logical periods between Greater Raleigh Primogen Council meetings.

FIRST SESSION – The Council has been formed, and I have been, of course, named to the Primogenicy for Clan Toreador. Thanks to efforts on both my and Darius’ part, he has been made Prince, but a shakier throne I have seldom seen outside of Revolutionary France. He has appointed a Sheriff which answers to no one, allowed a former Sabbat member to be the Primogen of Clan Gangrel, and forbidden Embracing without his clearance. I have a particular problem with the latter, since I thought to bring across a companion in my old age, a nurse for my dotage. Still, the Council brings some order to the vacuum that is Raleigh, and should there be any problems with Darius’ rule, I will, regretfully, be willing to step in to protect the reputation of ours, the oldest of Clans.

Outside of the Council chambers, I had an interesting discussion with the Chief of Raleigh’s Police Department, but one which did not result in him recognizing my bribe for what it was or accepting it. There will be more work on that front, but another time, later, once the iron is cooled, to twist a phrase. Among Childe, I seem to have the respect I am due for my station and death, though many do not seem to recognize my Prestigious Sire, Broud, or are too foolish to care. Still, my word is attended to and the other Clans offer, so far, their support for Clan Toreador’s model for Raleigh territories.

BETWEEN – I have moved my possessions to Raleigh and live now in a small house near the Beltline where I maintain my library and struggle with the Beast. My home is watched over by three Neapolitan Mastiffs: fine young dogs, not one under eleven stone, which know when to guard and when to hide. My neighbors are quiet and, more importantly, inattentive. Our Clan Sanctuary is the Museum of Modern Art and surrounding territories and I will be seeking the University of North Carolina as well, though I suspect the soon-to-arrive Tremere will have something to say about that.

SECOND SESSION – The night’s Council meeting went slowly, but securely. None entered that did not affirm their name and clan and loyalty to the Council, though some were there that Darius and I approved prior to general admissions. All new arrivals to the city were welcomed and Acknowledged and the basic accord of our community was forged. Outside of Council Chambers, I continued to bore and distract the Chief of Raleigh’s Police, and he just as diligently as before missed all suggestion I made to securing his support in questionable circumstances. Oh, well, I shall try once more, then resign myself to dealing with the police in more traditional manners. Unfortunately, I failed to get to meet with the Night Editor at the News & Observer, though I plan to do so next time. Furthermore, the Childe seem restless with the city’s arrangements. The Gangrel clan, in particular, is putting pressure on Our Fair Clan to seek their services. Their Primogen actually attempted a thinly-veiled extortion on myself IN OUR VERY DOMAIN, the Art Museum. This grievance will be addressed in Council and out, next time.

BETWEEN – I have done what I can to secure my haven and get employment as a professor in night school at the North Carolina State University. Oh, how the youth there tempts my hunger! And the minds there! No such work was done at my old Alma Mater. If only I can resist the urges.

THIRD SESSION – That infernal Police Chief is inscrutable and insurmountable! I damn him to his dreary paperwork! I contented myself with enthralling two of the loveliest curators at the Art Museum and presenting them to Darius. They make for light dining, but their swoons are delightful and passionate; I would increase my herd, but Darius advises prudence and a careful pace in such matters. He is still my Prince (though for how long remains uncertain; the waters are darkening), so I defer to his better judgment. Further, under advisement from Darius, I did nothing to pursue the Gangrel’s insults. He ameliorated my fury by maneuvering me into the position of Chief Curator of the Art Museum.

This restraint turned out to be fortunate for the whole Council, since we became embroiled in a mystery focused around the old labs at Burroughs-Welcome. After a somewhat tedious trip through many, varied extra-dimensional chambers, we arrived back in Raleigh, unharmed, and having in our possession an old Giovanni’s Little Black Book. The trip withered my left foot, then sucked the skin off of it, so I felt that I had a strong claim to the influences available in the Book. Unfortunately, there was no time that night, after the long trials, to resolve ownership, so the Book was placed in the Reverend Shackleford’s hands and we vowed to hold Council next time as soon as possible.

BETWEEN – I occupied my nights and dawns much as usual. The ambition that drove me to accept my Justicar’s appointment to this city is cooling and puddling in the pit of my stomach, leading me to wander aimlessly at night and only casually involve myself in the city’s organization. Success breeds complacence, especially in politics, and my position on the Council is the most secure of the lot. No one seems to count me among their enemies and few even disagree with my plans for the Camarilla here.

FOURTH SESSION – Very little of interest happened this week, in or out of Council. I was introduced to two new Toreadors: thin-blooded, high generation cretins who had little to say and less to show me. I welcomed them through clenched teeth and immediate strove to forget them. The Giovanni’s influences were divided up amongst the Primogen of the city and I managed to secure Influence over Raleigh’s City Council and the Mayor of Durham. Late in the evening, these two new Political Influences were augmented by Darius: he transferred to me, with little ceremony, four entire Influences in Finance. Now, I have never been terribly rich, though my skills with Finance always kept me sheltered and covered my travel and education expenses. The possession of millions of dollars has a calming effect, however, that can not be equaled by mere fiscal prowess. My delight at becoming instantly wealthy was dulled by the reason for this generosity: Darius has been called back to Europe, it would seem to become a Justicar on that continent. Though I am pleased with his success, I know that I will miss the one other true Toreador in the City and my first friend in this country. He made his arrangements to step down and the Council, with no small amount of prodding by me, appointed the Ventrue Primogen to be Prince. The Reverend Shackleford, Primogen of Clan Brujah, was appointed Sheriff and Protector of the Traditions, placing a lesser in his vacated Primogenicy.

BETWEEN – I maintained the security of my little home, played some with my dogs, and enjoyed the life of a popular professor at NCSU. Only the smallest drinks passed my lips, and those from the most discreet sources. Late in the week, I received a call from my Justicar in Germany; I took the first plane out that night to meet with him.

FIFTH SESSION – I was not available to the Council during this entire week, as I was reporting to my Justicar in Germany. All went well and he approved of my political prowess and handling of my charge. Also, during my stay in my old home country, I encountered Broud and a few Siblings and we threw the most extravagant party seen in Germany since the Wall fell. At that party, some of my Siblings enjoyed something which at first revolted me, then intrigued me. They were eating pizza! Great, round, Italian imports, flown in by helicopter for the party and smothered with gourmet and traditional toppings. With their encouragement and the aid of a complicated Telepathic link via Broud, my Brothers and Sisters of the Kiss taught me to Eat and Drink again! After over two hundred years, I was able to dine on delicacies, drink the most subtle vintages and most heady brews. I know not whether my preternatural senses or lost remembrances made the dining so rich, but I am addicted. I drink constantly now and take about five meals a day. I may yet regain my humanity& and keep my godhood!

BETWEEN – STOP TIME due to an incomplete battle involving the Sabbat and several varieties of undead.

SIXTH SESSION – I met with two fine new members of Our Fair Clan, Vanessa and Leander, and saw to it that the Ventrue Acknowledged them: basically a formality. I spent many hours attempting to commune with the mute Vanessa, but was finally frustrated and left her to her own devices. Leander seemed good-natured enough, though a Poseur and collector –I have always been irked by non-producers. Criticism has its place, but it is not a profession. And the boy is as obsequious as Lucifer himself! I say boy because his generation is high; he actually seems to have been brought across late in mortal life, in that robust ground between middle age and venerability. Still, he is tolerable and means well; he should be a good addition to Our Fair Clan.

Many people marveled at my new-found ability to Eat and Drink, many abhorred it; Darius, still not away yet, in particular expressed his envy that I could drink his beloved French vintages. Blowing foam off of my stout, I pitied him. The throngs in town swell and burgeon; there are so many undead roaming about that I rarely can go a block at night without hearing one’s sobs or catching one’s blur of speed in the corner of my keen eye. In chilling counterpoint to this influx of new Blood, an Irish detective began to snoop around the city, seeking the cause of “human spontaneous combustion” the previous night. On our first, chance encounter at the coffee shop (where I was having cinnamon-schnapps-spiked mocha blend& sticky delight!) I believe I managed to convince him of my ignorance concerning the odd deaths by combustion Downtown. Though I knew of the great struggle the previous night, it took little acting prowess to feign lack of knowledge: I had no idea WHAT had happened, only that an infernal conflict had lasted unto dawn and taken some of its competitors into blazing night. Further, I believe that I convinced him of my humanity, since we spoke at length and he never seemed the least unsettled. We met again, later, and I drove him away with irritated castigation& but not before attempting to name the Gangrel Primogen, Eric Brock, as his prime suspect. He responded properly: with offense for my brusqueness and a secretive wink for my whispered accusation.

The only business I sought to complete involved securing a silvered wakizashi and a Grendel P30 polycarbonite pistol. For those, I went to one who has, of late, become a strong ally: Red of the Clan Ravnos. Though the initial price he quoted for the pistol is high, my accountant assures me that my millions will survive the cost (really only a few thousand dollars, a pittance). I must, however, await his suppliers, so I spent yet another week unarmed against Kine. Well, unarmed within the Masquerade, that is&.

BETWEEN – I began to frequent a new bohemian club in Durham, Area 51. Their proprietor turned out to be amenable to the company I keep and the crowd I draw and entertained me most of the week. I confess that I can remember only very little of those nights, as the drugged blood which flows therein and the beers peddled across their bar has addled my brain.

SEVENTH SESSION – Most of what happened during this meeting of the Council had to be related to me as I changed clothing and poked at closing wounds. But I get ahead of myself.

It would seem that my new “friends” at Area 51 had managed to get some sort of influence over my thoughts. Nothing so crass as mind control or zombification, but a subtle, soul-rending sort of influence under which they set me loose on Raleigh. I was withdrawn, cared not about my appearance or my jobs at the University and Museum, and spent most of my night brooding over burnt coffee. Apparently, I lost control of my feeding and began squirreling loners out of the museum tours and night classes and feeding on them unto death. In keeping with my new-found messiness, I had littered my inner offices at the Museum with their remains and penned a verse or two on the wall with their blood: doggerel I would be ashamed to repeat herein.

Needless to say, when the Council held session in, as was their wont, my inner offices, most of them were shocked with my redecorating. One in particular, the Good Reverend, was so shocked and moved by his own emotions that he assaulted me, there in my own Domain, spurning my Hospitality. Being a powerful Brujah, it was all I could do to avoid most of his blows. Still, somehow, I faltered; that was all the time he needed to stake me through the heart, plunging me into Torpor for the first time in my life. The Doctor, a Malkavian and my ally from the start, established a Telepathic link. Yet, all my addled and shocked brain could convey was the litany of “Domain& call Broud& Domain”. The Prince, so passive in the face of blatant violations of Tradition, deigned to call Broud in Germany; I don’t think he got through to the real Broud, though, since the beast with whom he spoke came not to my rescue and, in fact, seemed rather non-plussed that one of his most illustrious Childer was staked into Torpor. It was, in fact, probably one of my Siblings, jealous of my success in the Camarilla, playing a joke upon me. I did not laugh, as I recall.

Yet, out of nowhere, an ancient and wise Childe of Night came unto the Council Chambers where I lay in my own clotting blood, and placed onto my lips such bright and pure Blood that I was transposed straight from Torpor and neigh unto giddiness, in spite of my blood loss. This great old one, Lord Ashby, so startled me when I awoke — now freed by he and the Doctor of my rapture — that I thanked him, barely, and lurched into the night to feed. I paused only long enough to damn the Prince and renounce my Primogenicy. Unfortunately, my gesture of disgust turned out to be without thrust, since Leander, the only one of my clan whom I could locate to appoint in my place, showed his true colors as Sabbat a mere hour later and was destroyed. The mute could not be found, so I suspect that I shall remain Primogen, for now. Our Fair Clan has been reduced to two, a mute and an emotional cripple. Fortunately, my Grendel has come through, and with 2 clips, to boot! On into dawn&.

BETWEEN – I managed to recover from my week of depravity and keep both of my jobs (though saving the Museum appointment required much assistance from the Reverand and the Doctor to get my office cleaned). Not surprisingly, the Council has elected to move meetings to across town for the duration; the relocation took nearly a month. Because my susceptibility to the Sabbat influences at Area 51 had cost me dearly in prestige and influence, I spent the extra time shoring up my reputation in Kine social circles and reassuring my accountant and lawyer that I was not about to become a casualty (and, to them, a loss). One week of revels and insanity has cost me a month of apologies and will surely lead to greater expense still.

EIGHTH SESSION – Oh, what irony! What a lark! The Ventrue Prince, Jonas, rode into the Council Chambers on his white horse, brandishing a stack of photographically-copied pages which detailed his model for the city and the Traditions! HIS model! HA! This youth would dare to tell the Primogen that HIS is the only approval possible for Progeny. That HIS is the final word on the future of the Camarilla in Raleigh. That HE is the authority for Domain and its proper respect! This thin-blooded wretch in Armani suits would tell me, Joerghen Kielvonbroud, where to live, who to invite there, and how to treat them once trusted. When I petitioned him concerning the Domain violations which he allowed at the last session, he claimed that it was ‘all I deserved’!

Now, gentle reader, understand that I am a peaceful being, if only by virtue of not having the means to do real violence to those of my kind. But when I looked upon that fat, smug face and listened to his disrespectful disdain, I snapped. Yet I found that I could not move, could do nothing violent towards him, could not even fully form the notion which now burns so brightly in my mind: to tear away a leg of my chair and plunge it into his breast! Let Jonas enjoy Torpor for a day, let him feel the vulnurability and frustration. Let him watch as his ‘protector’ ignores his plight and leaves him to flounder!

I seethed! For months I had thought to seek approval from Broud to bring across Melissa, one of my assistant curators and most beautiful of my small group of thralls. When Jonas thought to command how and when I choose Progeny, I resolved to give her the Dark Kiss. I even made certain that it was her wish, explaining all that I am to her and offering her the same. She accepted, the deed was done, and I brought her before a gathering of the Council.

The cretin renounced my Acknowledgement and called for a Blood Hunt! No, not a Blood Hunt vote; no, he simply let loose the dogs. I had no choice but to flee, screaming to Melissa to find safety and rejoin me near dawn.

BETWEEN – STOP TIME due to an incomplete pursuit of myself and a battle which resolved after my departure from the scene.

NINTH SESSION – Ah, what an evening. Such a swing of power, such disappointment; an agony of manipulation and torment.

While I fled the scene, Melissa was being fearfully tortured by the malificent Jonas. She, like some foolish child (which, I suppose, she is), instead of fleeing to me, her protector, fled instead to the Domain of the Prince, to throw herself upon his ‘mercy’. Leave it to a conniving Ventrue to require a Blood Bond to cement his mercy! Yes, the scum Blood Bound Melissa to himself as ransom for her unlife! I still have no idea WHY she would do such a foolish thing, against my direct instructions, but she did and, worse, still, she and he FLAUNTED it before me this night. Apparently, before I could so much as collect my wits and marshall some defenses, Jonas had stepped down as Prince, and the Malkavian Doctor assumed his place. There was never a Blood Hunt, my Acknowledgement resumed virtually uninterrupted, and I was left, within hours, with a Childe scorning me because of the tainted Ventrue blood in her newly-withered veins. All of the Petty Prince’s pomp and ceremony boiled down to mere extortion and kidnapping. Oh, his knavery drives me mad!

Of course, no recompense awaited me in the Council Chambers. Apparently, the Doctor finds Princehood to his liking and would dictate unlife in the city in much the same way as Jonas would have. This conservatism left me with no justice or recourse for justice; in fact, I found myself having to APOLOGIZE just to sit in my rightful seat in Council. Of course, when I arrived in council, my young Childe sat in my chair, goaded into it by her new puppeteer, Jonas. Wiser this night than the last, I strolled to the far end of the chambers, drew my Grendel, and fired upon Jonas from beyond the range of his damnable and undeserved Majesty. Of course, the coward commanded Melissa to interpose herself and block the shots I fired.

None in that fray were my equal in speed, however, so I merely concluded the altercation by maneuvering out of reach and leaving the Council Chambers. Needless to say, the meeting was in total disarray, and was rescheduled for later in that night. As it reconvened, I called for only Primogen to be present and argued my right to the Primogenicy before the assembled Council with success. Melissa was lead out by her strings and the Council meeting proceeded as normal.

A few attempts I made to persuade Melissa to return to me proved futile and, in a rage and hoping to jar her into remembering her original blood, I renounced her rights as a Toreador, driving her ungrateful ass from my Domain, inwardly screaming at the Bond which was her master. Trying another tack, I began to publicly disparage Jonas (now not even a Primogen) as the leader of the Camarilla’s newest clan: the Puppeteer Clan. With scathing wit and furious mockery, I proceeded to dub him ‘Puppet’s Primogen’ and congradulated him on the rapid growth of his clan (refering to Melissa). My rage muddled my sarcasm a bit, but its point must have found the mark, for Jonas released the Blood Bond upon Melissa.

Then (for some reason still MYSTIFYING to me) she proceeded to renounce ME! It would seem that she took offense to my strong-arm and tough-love tactics to free her and would not return to Our Fair Clan! She would rather roam a Caitiff –or worse, a beggar to the Ventrue– than return to her family and friends and profession! I am amazed and astoundingly depressed by this illogical, unforgiving reaction. I even caught myself beseeching God for aid, as if His ears could hear my wailings from the pit in which I exist.

Now, just before dawn, I can hear the soft babblings in the back of my mind, can feel the heat of the sun again, and know fear. For my mind is trembling with the same chord it sounded before my earlier madness and depravity.

BETWEEN, TENTH SESSION, BETWEEN, & ELEVENTH SESSIONS – I know not where I have been, or what I have done there. Time is melting and I see only my boots below me and the morning’s glow. I think I was in Ontario for a time. And Nevada. I distinctly remember being fascinated (as is Our Fair Clan’s wont) with a huge row of glistening slot machines. Their ringing and clanging, the gaudy lights, like rouge on a dead cheek, beckoning one to revel in losing. I have lost many weeks.

But I have found clarity; I am awake again. While passing through Texas, en route to somewhere, I stumbled across a miniature forest of signs in front of a high school. Perhaps it was their patriotic colors; maybe their directness and force; possibly their implied promises. I do not know. All of which I am now certain is that those election placards, those simple ‘Vote For Bob’s cajolong children to persuade parents, have shown me a way, a purpose in unlife far nobler than learning, art, or wisdom.

Politics.

Yes, at the next Council meeting, I will announce to the Camarilla, then later to the state of North Carolina, that I will be seeking the office of Senator to the United States Congress.

Enough squabbling over Domain and Progeny and feeble, immortal egos. No more trying to elevate the existances of the damned. Henceforth, I will devote my unlife to the betterment of my hosts, humanity. I will lend my wisdom, experience, and voice to the highest Legislature in the land, the better to promote the general welfare and secure the blessings of Liberty.

This is my sworn duty, and will be my driving goal until all Americans are truely free.

Then, of course, the U.N. appointment will come….

War, Inc. Parts Descriptions

INT COMBUST ENGINE — This is a typical four-cycle that Detroit’s been pumping out for the past 100 years. This engine burns petrol in each of its cylinders in turn, timing the cycle so one cylinder is always firing while another exhausts. Each holds a piston which cycles in and out of the cylinder, pushing a driveshaft to provide mechanical power to the unit. Just don’t light a match while fueling!
SUPERCHARGED ENGINE — This engine is the same as an Internal Combustion Engine with one major difference: air is forced into its carburetor by a turbo spun directly off of the engine’s driveshaft. This allows for faster combustion in the cylinders, more efficient burning of fuel, and a higher overall power-to-weight ratio. This system grants a boost in juice for only a bit more cost, mass, and room.
DIESEL ENGINE — Another type of internal combustion engine, this one’s difference lies in the fact that it depends upon compression pressure in the cylinder to heat the fuel to combustion. It offers the advantage of twice the power of the IC standard, while only requiring the space of an SC and mass of the IC. All in all, the Diesel Engine is a very cheap option for high power output.
GAS TURBINE — This is the pinnacle of internal combustion technology. Using natural gas as fuel, this engine allows for faster combustion in the cylinders and less power-draining re-circulation of exhaust. Its reduction in weight more than offsets the increase in open space and resources required. Plus, its unique whine-flutter sound is sure to confuse any ignorant opposition that we face.
COLD IGNITION RKT — The Cold Ignition Rocket Engine employs a chemical rocket to provide mechanical power to the drivetrain. This rocket is ‘cold ignition’ because the explosive reaction within the combustion chamber of the engine is sustained solely by chemical interaction; no flame or spark is required for ignition. It is the most powerful fuel-burning engine available.
FUEL CELL — A major advance in drive technology, the Fuel Cell Engine is the first all-electric engine ever developed. No combustion occurs within the engine; no waste gasses are produced by the Fuel Cell. Instead, the power source is a chemical battery filled with reactive plates and electrolyte, which promotes electron transfer ‘across’ the cell and, thus, through the drive.
ACTIVE METAL — Our scientists had trouble naming this amazing engine; there was consider- able debate about how it actually works. The Active Metal Engine depends upon micro-robots and quantum-mechanical switches to create mechanical energy for the drivetrain. In operation, the engine looks like a single, writhing mass of shining steel and makes an unsettling chittering sound under strain.
FISSION REACTOR — Most energy in the universe is locked in atomic nuclei and electron orbitals. Now, we can tap this limitless source of power with radioactive isotopes and steam drive. Fissionable materials such as U-238 are brought to critical mass, where they precipitate neutron release and a chain reaction. Waste heat is then converted into mechanical energy using steam turbines.
FUSION REACTOR — No longer happy to gain power from atomic decay, we are now able to force two hydrogen isotopes to collide and form a helium atom. In the process, massive amounts of radiation are released which can be harnessed into power using the same steam turbine setup employed in the Fission Reactor. This amazing engine produces 10X the juice that the lowly Internal Combustion can.
12.7 MM MACHINEGUN — For cheap, effective distribution of mortal injury, there are few equals to the good-old 12.7mm MG. Firing lead slugs, it pokes holes in un-armored targets.
20 MM CANNON — A large gun, great for perforating light armor, with more penetrating rounds than the MG. Carry this big stick and forget about walking softly!
30 MM CANNON — The big gun’s bigger brother, this variant boosts range and power by increasing resource costs. But when you need to stop big armor, cost seems unimportant.
DUAL 40 MM AA GUNS — Making an infernal racket when fired, the Dual 40mm AA Guns are a welcome addition to any air defense force. Double your barrels, double your fun!
20 MM VULCAN — Take a Machine Gun, add a cylinder of barrels, spin those barrels to keep them cool; and you can churn out rounds at awe-inspiring rates. This is the Vulcan way.
30 MM VULCAN — 50% larger bore on the barrels means 50% larger rounds fly out. This Vulcan variant provides a tad more punch for a tad more cost. The next step.
50 MM AUTOCANNON — An extremely large bore cannon with automatic breach-clearing and reloading which fires an explosive round. Our first real option in anti-armor weapons.
70 MM AUTOCANNON — Even bigger than the first Autocannon, the 70mm is a powder-keg waiting to be sparked. Few heavy targets will offer serious resistance to its onslaught.
CV 40MM CASELESS — A 40mm cannon which consumes its shellcase when firing, allowing for a higher rate of fire and much greater accuracy. Engage with impunity and wraith.
105 MM TANK GUN — 105mm of anger. This gun opens up whole new horizons in destructive might. What once took four shots now takes only one. This beauty simply is essential.
120 MM TANK GUN — A 14% increase in bore has yielded a 33% jump in power. Of course, it is heavier and more costly, but the payoff in penetration makes these objections moot.
9 MM LT. RAIL GUN — If you think 9mm is too small, you haven’t yet seen 9mm slugs flung by a super-magnet. Quiet, deadly, and light, the Rail Gun is the new standard in ordinance.
15 MM RAIL GUN — One-upping the 9mm variant comes with a major increase in weight and costs. But hearing the ‘SKREE … BOOM’ of it firing brings tears to commanders’ eyes.
20 MM RAIL GUN — This is the ultimate slugthrower, pushing the envelope of bore diameters and charge- building. Puts a Tank Gun to shame; comes with earplugs standard.
TOW-2 MISSILES — Long range, high dam- age, low power: every- thing you want in a weapon is now ready to deploy. These are a standard in any force, worthy of investment.
HELLFIRE MISSILES — A longer-range, lighter missile variant, the Hellfire offers flexibility to attackers, while granting distant reach to defense. All- in-all, a solid choice.
2.75″ ROCKET POD — Sometimes, battlefield situations call for big booms. When, however, a scattering of more localized destruction is called for, reach for ‘Tiny Cluster’.
JAVELIN MISSILES — The Javelin is a more powerful, longer range missile option for the discriminating leader. It makes up for a slow firing rate with sheer destructive might.
MLRS MISSILES — This is an artillery- class missile, useful at extreme ranges, which can provide fast support. Its drawbacks are mainly its low ammo loadout and low speed.
PULSE LASER — The Pulse Laser is a basic infrared emitter that controls power drain by strobing the beam emissions. If this weapon has any short- coming, it’s messiness.
HEAVY PULSE LASER — A larger variant of the Pulse Laser, this one gives up the power gain from pulsing by making each pulse a whopper. This energy weapon can ruin a tank’s day.
X-RAY LASER — An energy weapon whose beam is high frequency, the X-Ray Laser has the distinct quality of being able to boil an enemy’s liver while not even charring his skin.
PLASMA TORCH — A variant on an old machine-welding tool, this device instead spits super-heated gas called plasma at its target, often vapor- izing all remains.
PLAMSA ACCEL — This weapon increases the delivery power of the plasma by encasing it in an electro-mag shell until impact. No standard unit can sur- vive a single round.
PARTICLE BEAM — Essentially a miniature particle accelerator, it spins atomic nuclei up to relativistic speeds, then releases them upon the target. Fission often results.
MINES GEN PURPOSE — These are placed upon the battlefield in areas where you expect enemy movement. Once a unit passes over one, it explodes, directing damage to weak bottoms.
MINES HEAVY DUTY — These represent the next stage in Mine development. They, quite simply, deliver more damage when detonated than the General Purpose models.
MINES SUPERCOMBUST — These mines, when detonated, actually start an air-fuel explosion directly above which can boil steel and vaporize flesh. Use with caution!
155 MM HOWITZER — This classic weapon fires upon targets at extreme ranges. Though slow, its explosive rounds deliver massive damage to all but the best-armored enemy.
200 MM HOWITZER — Better alloys allow us to dramatically widen the bore of a Howitzer to 200mm. This increase will grant longer range and greater damage delivery to target.
SIDEWINDER — Mountable only on the Anti-Aircraft Tank hull, this mud-to-air missile will return control of the skies to a harried ground force commander.
STINGER — Available only to the Gunship, this air-to- air missile insures its commander of having air superiority versus all but the toughest enemy units.
ALUMINUM — Being the easiest material to form and mount onto units, Aluminum is the obvious first choice for armor. It is light and resilient and suffices for protection when space and cost are the greatest concerns. Unfortunately, it is easily battered away by heavy fire. Nevertheless, it deters those pesky infantry and light units and allows basic units to deploy in battle.
STEEL — Breakthroughs in alloy development have enabled the use of hardened Steel as an armor material. Though carrying a steep cost in weight and resources, the 40% gain in protection frequently sells this material, especially if the buyer is the future driver of a unit to be protected by it. Our first really heavy armor available, our assault units would benefit from upgrading to it.
TITANIUM — Titanium is a miracle new alloy which attempts to combine the strength of Steel with the malleability and lightness of Aluminum. Though it succeeds in only being a bit lighter per layer than Steel, it is also a bit stronger. Any units equipped with it will enjoy greater durability and more nimble handling and, thus, will rule any battle against lesser-armored forces.
CHOBBAM — The heaviest of the armors, Chobbam is composed of layer upon layer of ceramics, titanium, and depleted uranium. It virtually ignores all smallarms fire, can shrug-off light shells and missiles, and only weakens under heavy, sustained fire. If you have any serious ground-pounding units, this is the armor with which they need to be upgraded.
CERAMIC COMPOSITE — Materials technology has left metals behind in its quest for lightweight, durable alloys. Ceramic Composite Armor employs complex, carbon-based molecules in its composition to create powerful ionic bonds in the material while accruing less mass. It thus provides twice the protection of Aluminum for only 50% more weight. Of course, pinching pennies is out of the question.
PLASTI-STEEL 3 — As it turns out, metal alloys still have some advances to offer materials science, specifically concerning their use with polymers. Plast-Steel is an alloy forged at near-plasma temperatures employing highly-refined iron ore, the purest nickel, and polymers blended with ceramic reagents. The result is a highly flexible and malleable plate armor tougher than titanium.
PLASTI-STEEL 5 — Plast-Steel 5 is the last step in conventional plated armor. Our scientists can develop no better materials with the current Laws of Physics and can only try to thicken the useful layers and explore alternative armoring techniques. Tougher, harder, longer lasting, more flexible; this alloy is everything you’ve been screaming for.
MOLECULAR LAMINATE — Where once we added layer upon layer of hard, reflective, angular metal alloys to increase the durability of an armor, now we apply Occam’s Razor, simplifying and annealing the chemical bonds in the material to tighten them and forge all-new bonds. This shell, though light and thin, is truly unbreakable. Rather, it tends to tear free of its moorings when ‘penetrated’.
QUANTUM FOAM SHELL — Hardly an armor layer at all, Quantum Foam Shell is composed of static- contained micro-singularities that absorb battle damage and eject its energy over their event horizons. Impressive for its gut-wrenching, swirling surface, it nevertheless has the sobering tendency to suck the unit using it into these singularities when it finally gives way.
BASIC TARGETING — The Basic Targeting Computer is essentially a gunner’s starter kit. It is near-sighted, only providing benefits to accuracy at close range. It performs only the most rudimentary ballistic calculations and is totally “dumb” when it comes to tracking targets or maintaining shoot lists. The gunner keys in only range, wind, and elevation data; the computer then provides deflection.
ADVANCED IMAGING — Improvements in gunner’s display resolutions have allowed the Advanced Imaging Computer to be developed. Now, when a target is entered into the computer’s banks, it’s position is more finely demarcated on the display, thus enabling more accurate ballistic calculations over slightly longer distances. The trivial cost hike is recovered in increased ammo efficiency.
ASSISTED TARGETING — Finally, computer logic circuits have been developed which will recognize and track objects presented to their sensors. The ATC is a landmark in accuracy over range. It has triple the precision of the Basic model, nearly twice the range, and all of the ergonomic features necessary for speedy use. Its high cost, though, guarantees its use in only the most critical units.
LASER GUIDENCE — The Laser Guidance Computer adds to the gunner’s precision by providing exact elevation and range data through the use of an infrared laser. The system pulse-lazes the target at which the gunner directs it and receives the pulses on a light sensor. It then uses the relative return times of the pulses to calculate the angle, range, and rate of approach of the victim.
COMPLETE THERMAL — The Complete Thermal Imaging Computer is a second brain for a gunner. It incorporates all of the previous systems’ advances and expands upon Advanced Imaging. Now, when a enemy is targeted, the system not only runs its ballistic computations, but also ‘reads’ the heat signature of the target, highlighting critical areas like engines and weapon barrels.
MINI RADAR — The first evolution in multi-target tracking, Mini-Radar is able to track, target, and maintain a shoot list for multiple enemies at once. This advance nearly triples the effectiveness of the system compared to Advanced Targeting while consuming only slightly more space than the Complete Thermal system. Situational awareness for the gunner is boosted to a whole new level.
FULL RADAR — Full Radar is a more advanced, higher range radar system intrinsic to the computer which grants even more target tracking and precision to the gunner. Emitting high frequency pulses of electromagnetic radiation, the Full Radar provides unparalleled situational awareness, tracking every target in its sweep range. This wonder nearly makes the human element obsolete.
HIGH ENERGY RADAR — There is no better targeting computer available. The High Energy Radar, by moving up the electromagnetic spectrum to emit its pulse, grants an observing and tracking range greater than most weapon ranges. Far from wasting this advantage, the system uses this edge to get the jump on any unobservant enemy. We should try to get this installed into every major unit.
KINETIC 50 KW PULSE — Shields are added protection for a unit which either dissipate or repel damaging energy which is directed at them. Kinetic Shields resist damage by absorbing then dissipating the energy into grounded capacitors. This weakest version, the 50KW Pulse Shield, attempts to absorb the energy in waves, fifty kilowatts at a time. As a result, it is fragile and sometimes out of synch.
KINETIC 50 KW CONT — The Continuous variant of the 50KW Kinetic Shield attempts to work around the key weakness in the Pulse variant: the off-time. By constantly maintaining the absorptive shield, it no longer ‘misses’ quanta of damage by being caught in the ‘off’ cycle. Of course, weight and cost go up if you decide to maintain continuous shielding. But then again: what price, victory?
KINETIC 100 KW CONT — This variant on Kinetic Shields is simply the bigger, better, tougher power rating for absorptive shielding. 100 kilowatts of protection is pro- vided by this device for only a marginal increase in weight and cost. This is one tech advance you should have no question about employing, once you have been behind one while it stops an incoming missile.
ENERGY 50 KW PULSE — Energy Shielding provides a far less expensive and power-demanding shield to the discriminating commander. Advances in electromagnetic waveform generation allow for shields to actually reflect or repel energy directed at them. This gets rid of the absorbing capacitors of the Kinetic Shield, dramatically reducing weight required and increasing protection provided.
ENERGY 50 KW CONT — As with the Kinetic Shields, Energy Shields can be maintained as waves or pulses, or can be directed as a constant stream of energy which never lets down its guard. The Continuous Energy Shield projects its defensive field in the constant manner and, therefore, is far superior in protection than the Pulse variant. In battle, it will prove that you get what you pay for.
ENERGY 100 KW CONT — Double your output, double your protection. This is the higher-wattage version of the Continuous Energy Shield. It was made possible by advances in energy quanta packetting that use magnetic bottles to prepare the field for emission. The bottles can contain much higher potential energy than the solid state emitters that powered the earlier variant.
100 KW MAG THERMAL — Magnetic Thermal Shielding picks up where the Continuous Energy Shielding left off by employing a highly unstable plasma to effect damage repulsion. This plasma, contained within a magnetic lattice, simply refuses to be any more excited by energy bombardment, smoothly repelling any energy quanta directed at it. Yet, the need to let in light is a small hole in its armor.
1 MW QED FLUX — QED Flux Shields are to shield technology what Quantum Foam is to armor. Rather than trying to manage damage energy directed at it, the QED Flux merely sends it out of the known universe. By maintaining micro-singularities within a magnetic matrix on the unit hull, it generates an event horizon over which it can eject any incoming fire. Just watch that you don’t lean on it!
EXTERNAL POD — This is simply an externally- mounted pod which increases the available space on a unit that employs it. Nothing is free, though, and the External Pod grants its space at a minor increase in weight, cost, and defensive profile stature.
CHF/FLR POD — This pod stores chemically-fired flares and ribbons of metal which are automatically ejected when a missile or targeting computer begins to track the unit. Considering that this protection comes with no power cost, it will soon seem obligatory.
ELEC JAMMER — Electronic Jammers are the flip- side of the Chaff and Flare Pods in that they actively deter and confuse incoming tracking signals rather than passively throwing up distract- ions to tracking sensors. The gain they bring, however, has its price.
TRNS GEARING — This handy device offers the option of designing gearing into the drivetrain of a unit so that it can transfer excess top speed capability into increased available power for the unit’s systems. It is used most in heavy units with major ordinance.
OVER DRIVE — The Overdrive is the inverse of Transmission Gearing in that it allows a unit design to trade excess power for an increase in top speed. It is perfect for squeezing extra k.p.h.s out of lightly-armed or -shielded recon units.
AUTO LOADER — This tricky mechanical device bypasses the biggest bottleneck in the rate-of-fire formula: the human loader. By automatically clearing a weapon’s breach and inserting the next round, it greatly reduces firing time.
MINE ROLLER — The Mine Roller is a special device which clears an area suspected as being mined by simply setting off mines over which it rolls. It controls and directs detonation in order to prevent such a mine clearing method from being a Pyrrhic victory.
FLASH CHARGER — Designed as a flexibility tool, the Flash Charger is a bulky device which can be put in-line with the unit’s drivetrain to increase the overall available power to the unit’s systems. Though it consumes weight, already slow units love the juice.
AMMO BULLETS — What can we say, boss? It’s Ammo. Adding this special will add a number of rounds of bullets equal to the ammo loadout of your most plentiful weapon, 40mm or less in bore. Thus, three identical weapons with one Ammo case go to 133% each.
AMMO SHELLS — Adding this special will add a number of rounds of shells equal to the ammo loadout of your most plentiful weapon, 50mm or more in bore. Thus, three identical weapons with one Ammo case go to 133% each.
AMMO MISSILES — Adding this special will add a number of shots of missiles equal to the ammo loadout of your most plentiful launcher, MLRS excluded. Thus, three identical launchers with one Ammo case go to 133% each.
AMMO MLRS — Adding this special will add a number of shots of missiles equal to the ammo loadout of one of your MLRS Missile Launchers. Since a unit can carry only one MLRS Launcher, this effectively doubles its load.
UNIT RELOADER — Available only to Transport Choppers and Personnel Carriers, this handy little item will rearm all soldiers loaded into the unit with which it has been equipped. No troop transport should be without this extension to tactical utility.
AMMO PLASMA — Adding this special will add a number of shots of plasma equal to the ammo loadout of your most plentiful Plasma weapon. Thus, three identical weapons with one Ammo case go to 133% loadout each.
NEURAL LINK — Though only one is allowed per unit, there is no greater overall benefit to a unit’s effectiveness than this item. It creates a direct, neurological connection between the vehicle and its driver, providing instant, immediate control.