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GLASS: Generic Live Action Simulation System

Posted on 2017-04-212022-10-25 by David Artman

A live-action (AKA “boffer” or “combat” or “paintball”) role-playing (LARP) system that is designed to be highly modular and therefore customizable for different playstyles, character-power levels, and setting tones. Inspired by HERO System and other influences mentioned in the Credits.
Available only as a PDF due to being too long to easily use as a single web page:

GLASS System v1.2 (Gold)GLASS System v1.2 (Gold)

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