Created in August, 2007
I have this idea for a pyramid soccer game that works something like Subbuteo.
I’m thinking basic position play plus some effect due to pyramid size: maybe determines who wins a tackle attempt, or determines the “range” within which a piece can “receive” a pass that doesn’t directly hit it.
Summary:
- Position pieces and ball for kick-off.
- Take turns flicking a piece:
- Basic move – Piece doesn’t hit an opposing piece (else Foul) or the ball (else Tackle Attempt).
- Dribble the ball – Ball doesn’t hit an opposing piece, and your piece ends up within its “range” of the ball after all motion ceases.
- Pass to another piece – Ball hits recipient piece without hitting an opposing piece and ends up within the recipient piece’s “range.”
- All tipped over pieces are set upright (by pivoting at base edge in contact with table) at the end of their player’s subsequent turn (ball position is unaffected by tipping a piece).
- Attempt to tackle by flicking a piece into an opposing piece in possession of the ball (or the ball itself).
- Foul if you knock the opposing piece flat.
- Tackle won by largest piece; tie goes to piece in possession prior to the Tackle Attempt.
- Flick-kick into the goal (past the keeper?) to score:
- Must be past Shooting Line: half way between goal and midfield.
- Reset to opening position afterwards.
- Timed game or play to predetermined score.
More to come….