Ice Soccer

Created in August, 2007

I have this idea for a pyramid soccer game that works something like Subbuteo.

I’m thinking basic position play plus some effect due to pyramid size: maybe determines who wins a tackle attempt, or determines the “range” within which a piece can “receive” a pass that doesn’t directly hit it.

Summary:

  • Position pieces and ball for kick-off.
  • Take turns flicking a piece:
    • Basic move – Piece doesn’t hit an opposing piece (else Foul) or the ball (else Tackle Attempt).
    • Dribble the ball – Ball doesn’t hit an opposing piece, and your piece ends up within its “range” of the ball after all motion ceases.
    • Pass to another piece – Ball hits recipient piece without hitting an opposing piece and ends up within the recipient piece’s “range.”
    • All tipped over pieces are set upright (by pivoting at base edge in contact with table) at the end of their player’s subsequent turn (ball position is unaffected by tipping a piece).
  • Attempt to tackle by flicking a piece into an opposing piece in possession of the ball (or the ball itself).
    • Foul if you knock the opposing piece flat.
    • Tackle won by largest piece; tie goes to piece in possession prior to the Tackle Attempt.
  • Flick-kick into the goal (past the keeper?) to score:
    • Must be past Shooting Line: half way between goal and midfield.
    • Reset to opening position afterwards.
  • Timed game or play to predetermined score.

More to come….

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